What is the Dependency Inversion Principle (DIP?)
Let's start with the core intuition. Think of your system in terms of ideas, not concrete classes. High-level modules are your business rules—the important logic that defines what your application actually does. Low-level modules are the implementation details—how you talk to a database, send an email, or call an external API.
The natural, naive tendency is to let your high-level business logic directly create and use low-level details.
For example, your OrderService (high-level) might directly instantiate a MySqlOrderRepository (low-level).
This couples them tightly. If you want to change the database or test the service, you're stuck.
The DIP Solution
DIP flips this relationship. Both high-level and low-level code should depend on an abstraction. That abstraction—usually an interface or abstract class—lives with the high-level module. The high-level code depends on this abstraction, and the low-level code also depends on that same abstraction by implementing it. Now the high-level module doesn't know about the low-level concrete class at all.
A common misconception is that "DIP just means using interfaces." That's not the full picture. You could have your high-level module depend on a low-level interface—that's still a dependency pointing downward. True DIP requires the abstraction to be owned by the high-level module. The direction of dependency must be inverted: both sides point toward the abstraction that the high-level module defines.
Visualizing the Inversion
This is where the role of abstraction in OOP becomes critical. An abstraction isn't just a technical interface; it's a contract that expresses what the high-level module needs, without committing to how it's done. It's a stable boundary. When you design from the high-level perspective, you ask: "What capabilities do I need from my collaborators?" You then define that capability as an abstraction. The low-level module's job is to fulfill that contract. This inversion decouples the two, making your system flexible, testable, and maintainable.
Code Example: The Transformation
Here is a quick sketch of the wrong way versus the right way:
// WRONG: High-level depends directly on a low-level concrete class class PaymentProcessor { private PayPalGateway gateway = new PayPalGateway(); // Direct dependency void process() { gateway.charge(); } } // RIGHT: Both depend on an abstraction owned by the high-level module interface PaymentGateway { void charge(); } class PaymentProcessor { private PaymentGateway gateway; // Depends on abstraction PaymentProcessor(PaymentGateway gateway) { this.gateway = gateway; } void process() { gateway.charge(); } } class PayPalGateway implements PaymentGateway { // Low-level depends on same abstraction public void charge() { /* PayPal specifics */ } }
In the right version, PaymentProcessor knows nothing about PayPalGateway.
It only knows the PaymentGateway contract.
You could now pass a StripeGateway or a mock for testing.
The dependency direction has been inverted. That's DIP.
How DIP Connects to the Rest of SOLID
Now that we understand what Dependency Inversion is, let's look at why it matters in the grand scheme of software architecture. DIP isn't just another rule in the SOLID list; it is the foundation that makes the other four principles practically possible.
Imagine a building. The Single Responsibility, Open/Closed, Liskov Substitution, and Interface Segregation principles are like the rules for how to arrange the rooms, windows, and doors. But DIP is the foundation. Without a solid, inverted foundation (abstractions), you cannot build a stable structure. If your high-level logic is glued directly to low-level details, you cannot cleanly separate responsibilities or extend your code without breaking it.
Explore the Connections
Click a principle to see how DIP enables it:
The Foundation
Select a principle on the left to see how Dependency Inversion makes it work.
DIP & Single Responsibility (SRP)
DIP enforces a clear boundary between what needs to be done and how it is done.
Without DIP: Your business logic class has to know how to connect to the database, format the email, and handle the API. It has too many responsibilities.
With DIP: The business logic (High-Level) only knows about the interface. The database and email logic (Low-Level) are separate classes. This separation allows each class to have exactly one reason to change.
DIP & Open/Closed Principle (OCP)
OCP says: "Open for extension, closed for modification." DIP is the mechanism that makes this true.
The Problem: If your code creates concrete objects (e.g., new PayPal()), you must modify the code to add Stripe.
The DIP Solution: By depending on an abstraction (e.g., IPaymentProcessor), your high-level module is closed to changes. You can introduce new payment methods (extensions) simply by creating new classes that implement the interface, without touching the existing business logic.
DIP & Liskov Substitution (LSP)
LSP states that objects of a superclass should be replaceable with objects of its subclasses without breaking the application.
The Connection: DIP forces you to design the contract (the interface) first. This contract defines the rules of engagement.
Because the high-level module relies strictly on this contract, it doesn't care which implementation it receives. This creates the environment where LSP is naturally enforced: as long as the new class honors the contract, the system remains stable.
DIP & Interface Segregation (ISP)
ISP suggests that no client should be forced to depend on methods it does not use.
The Shift: In a traditional architecture, interfaces are often designed by the implementer (the database team). This leads to "fat" interfaces.
With DIP: The High-Level module (the client) owns the abstraction. It defines exactly what methods it needs to do its job. This naturally leads to small, focused interfaces that fit the client perfectly, satisfying ISP automatically.
The Common Pitfall: Treating DIP as Optional
The "Nice-to-Have" Trap
Many developers treat DIP as an advanced pattern to be applied only when things get messy. This is a mistake. If you skip DIP, applying OCP or LSP becomes a struggle against your own code's structure. DIP isn't just a rule; it's the prerequisite condition that allows the other SOLID principles to function.
Think of DIP as the keystone of an arch. It is the central stone that locks the other stones (SRP, OCP, LSP, ISP) into place. By inverting the dependency, you flip the direction of control. The high-level policy dictates the rules, and the low-level details simply serve to implement them.
Once you accept that abstractions are the primary building blocks of your system, the other SOLID principles stop feeling like arbitrary rules and start feeling like natural consequences of good design.
Abstraction in OOP: The Core Concept for DIP
To truly master Dependency Inversion, we must first demystify abstraction. In the context of OOP and DIP, an abstraction is not just a technical "interface" or an abstract class. It is a promise.
Think of your high-level module (like an OrderService) making a promise to itself: "I need to save an order." It does not promise to use MySQL, nor does it promise to use a specific file format. It simply needs something that can fulfill the capability of saving an order.
That "something" is the abstraction—often named IOrderRepository with a method like save(order). This promise lives with the high-level module. The low-level module (like MySqlOrderRepository) then steps forward and says, "I can fulfill that promise." It signs the contract by implementing the interface.
The Contract
The abstraction is a stable, shared boundary. The high-level code defines what it needs, and the low-level code defines how to do it. The high-level code never sees the low-level implementation details.
The Shield of Abstraction
Common Misconception: The "Extra Layers" Trap
A beginner often thinks: "I have to make an interface for everything now? That's so much extra code!"
This misses the point. The goal isn't to create layers for the sake of layers. The goal is to isolate change.
When to use Abstraction?
Ask: "What part of my system is most likely to change?" Often, it's the details—the database, the external service, the file format. An abstraction is a targeted shield for those volatile areas. If a piece of code will never change and has no alternative, you might not need an abstraction.
How Decoupling Improves Maintainability
Let's see the difference in a real-world scenario: generating a report.
// BEFORE: Tight Coupling (Fragile) class ReportGenerator { // Direct dependency on concrete class private PdfExporter exporter = new PdfExporter(); void generate() { exporter.export(data); } } // ------------------------------------------------ // AFTER: With Abstraction (Stable) interface ReportExporter { void export(Data data); } class ReportGenerator { // Depends on the abstract contract private ReportExporter exporter; // Injection allows us to swap implementations later ReportGenerator(ReportExporter exporter) { this.exporter = exporter; } void generate() { exporter.export(data); } } class CsvExporter implements ReportExporter { public void export(Data data) { /* CSV logic */ } }
In the first version, if you need to add CSV export, you must open ReportGenerator and change its code. You break the Open/Closed Principle.
In the second version, the business logic (ReportGenerator) is a stable island. You can change the sea around it (PDF, CSV, Excel, a web API) without ever touching its shore. That is the power of abstraction: changes are localized, predictable, and safe.
OOP Design Decoupling: Applying the Dependency Inversion Principle
Now that we understand the theory, let's look at the practical intuition behind decoupling. Think of your high-level code as a control panel with sliders and buttons. That panel shouldn't be hardwired to a specific machine. Instead, it should plug into a standard socket (the abstraction).
Imagine you are designing a factory. Your control panel (High-Level Logic) needs to turn on a machine. If you solder the panel directly to a coffee maker, you can only make coffee. If you want to make a car, you have to rip the panel out. But if you build a standard socket (Interface) on the panel, you can plug in a coffee maker, a robot, or a solar panel. The panel stays exactly the same. You achieve decoupling by programming to that socket, not to the device.
The Socket Analogy: Swapping Implementations
Notice: The Control Panel (High-Level) never changes. Only the device (Low-Level) plugged into the socket changes.
The Common Pitfall: Soldering the Code
The biggest mistake beginners make is letting the high-level module create its own low-level dependencies.
When your OrderService does new MySqlOrderRepository(), it's like soldering the coffee maker directly onto the control panel.
The Soldering Trap
Want an espresso machine instead? You must unsolder and rewire—risky, time-consuming, and you might break the panel. You lose the ability to swap implementations safely.
Real-World Analogy: The Electrical Outlet
To truly cement this, consider a standard electrical outlet in your wall.
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The Outlet is the Abstraction. It defines the contract: 120V, two parallel slots, and a ground. It is defined by the needs of the house (the high-level module: "I need power").
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The Device is the Implementation. A lamp, a charger, or a TV are concrete low-level modules. They all depend on the same outlet specification.
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The Result is Decoupling. You can plug any compliant device into that outlet without hiring an electrician to rewire your house. The house doesn't know or care what's plugged in—it only provides the standard interface.
In code, the "outlet" is an interface like IPaymentProcessor. The "house" is your OrderService. The "lamp" is PayPalGateway.
By depending on the outlet (interface) and receiving the device (implementation) from the outside—via constructor injection, for example—you keep your house (business logic) pristine and flexible. If you skip the standard outlet and hardwire each device directly to your house's electrical grid, adding a new device means cutting open walls and changing the house's wiring. That's tight coupling.
Dependency Inversion in Action: The Report Generator
Now that we have the theory, let's roll up our sleeves and look at a classic real-world scenario. Imagine you are building a system to generate reports.
Your job is to define the core business rule: "Take this dataset and output it in a format." Notice how the business rule is about the intent (outputting data), not the implementation (PDF, CSV, Excel). The specific format is a low-level detail that is likely to change.
Visualizing the Dependency
The Code Transformation
Let's look at the code. In the naive approach, the high-level module ReportGenerator creates a specific PdfExporter. If you want CSV support next week, you have to break into the generator class to change it.
// WRONG: Tight Coupling class ReportGenerator { // Hardcoded dependency! private PdfExporter exporter = new PdfExporter(); void generate(Data data) { exporter.export(data); } } // ------------------------------------------------ // RIGHT: DIP // High-level module defines the contract interface IReportExporter { void export(Data data); } class ReportGenerator { // Depends on abstraction private IReportExporter exporter; // Dependency Injection ReportGenerator(IReportExporter exporter) { this.exporter = exporter; } void generate(Data data) { exporter.export(data); } }
In the right version, the generator doesn't care about PDFs or CSVs. It only knows about IReportExporter. The dependency direction has been inverted: both the generator and the exporter rely on the interface defined by the generator.
Common Misconception: The "Over-Abstracting" Trap
Don't Abstract Everything
Beginners often think "DIP means interfaces for everything." This leads to "abstraction explosion." You don't create an abstraction just in case. You create it when you have a second implementation or need to test in isolation.
The Evolution of a Notification System
Follow the journey from a simple script to a flexible architecture.
Start Concrete
Initially, you only send emails. No need for an interface yet.
class EmailNotifier { ... }
class UserService {
// Direct usage is fine here
private EmailNotifier notifier = new EmailNotifier();
...
}
The Requirement Change
Product Manager says: "We need SMS notifications too."
class SmsNotifier { ... }
class UserService {
// Now we have a mess!
if (type == EMAIL) notifier = new EmailNotifier();
else if (type == SMS) notifier = new SmsNotifier();
// High-level logic is now coupled to both!
}
Refactor with DIP
Extract the interface INotifier from the high-level module's perspective.
interface INotifier { void send(); }
class UserService {
// Depends on the contract
private INotifier notifier;
UserService(INotifier n) { this.notifier = n; }
}
Incremental Refactoring Tips
You don't need to rewrite your entire system overnight. Here is a safe path to adopting DIP:
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Start with working, concrete code. Don't force abstractions on day one. Let the need emerge naturally.
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When a second implementation appears, extract the interface. Ask: "What exact method(s) does my business rule need?" Keep it minimal.
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Never use
newinside your high-level module. If you seenew SomeConcreteClass()in your business logic, that's a red flag—you're still coupled. -
4
Refactor in small steps. First, make the high-level module accept the dependency via constructor (even if you still pass the concrete class). Then, extract the interface.
This incremental approach prevents over-engineering while still moving toward DIP. You abstract just in time, not just in case.
Object-Oriented Best Practices for Dependency Inversion
Now that we have the architecture, let's talk about the practical benefits that DIP brings to your daily workflow. Many developers initially adopt DIP simply because it makes unit testing easier. But as you'll see, that's just the tip of the iceberg.
Intuition: Loose Coupling Makes Testing Easier
When your high-level module depends on an abstraction, you can replace the real, concrete implementation with a test double—a mock or stub—during unit testing. This is possible because the high-level code only knows about the contract, not the concrete class. You pass the test double through the same injection point (like a constructor) you'd use for the real implementation.
The "Seam" for Isolation
DIP creates a "seam" in your code. You can insert a fake implementation there to verify logic without triggering side effects like database writes or API calls.
Visualizing the Test Seam
Notice: In Test Mode, we inject a FakeExporter that records calls but writes nothing to disk. The ReportGenerator behaves exactly the same.
Think back to the ReportGenerator example. In production, you inject a PdfExporter. In a test, you inject a FakeExporter that implements ReportExporter but doesn't write any files.
The ReportGenerator behaves exactly the same because it only calls exporter.export(data).
Without DIP, if ReportGenerator created its own PdfExporter with new, you'd be forced to test the entire PDF generation pipeline every time, making tests slow, brittle, and not truly unit tests. DIP gives you a seam for isolation.
// In your test (Java example) @Test void generatesReport() { // Arrange: create a test double that implements the same abstraction ReportExporter fakeExporter = new FakeExporter(); ReportGenerator generator = new ReportGenerator(fakeExporter); // Act generator.generate(testData); // Assert: verify interaction with the abstraction assertTrue(fakeExporter.wasCalledWith(testData)); }
Common Misconception: Mocking is the Only Benefit
While easier testing is a major and immediate payoff, focusing only on mocking misses DIP's deeper, long-term maintainability value. DIP's primary goal is to isolate change.
The Ripple Effect: Change Impact
In the "Tight Coupling" view, changing the low-level module (like upgrading a database driver) breaks the high-level business logic because they are welded together. In the "DIP" view, the high-level module is safe behind the abstraction.
Long-Term Maintainability Gains
Localized Change Impact
When a low-level detail changes (e.g., switching from PayPal to Stripe, or MySQL to PostgreSQL), you only need to write a new implementation class. The high-level business rules remain untouched. This containment prevents changes from rippling through your codebase.
Team Autonomy
One team can work on the high-level business logic (defining the IOrderRepository interface) while another team implements it for MySQL. They only need to agree on the contract. Teams aren't blocked waiting on concrete implementations.
Technology Agnosticism
Your core application logic becomes independent of frameworks or external services. You can upgrade or replace a low-level dependency (like a logging library) by writing a new adapter, without rewriting business rules.
Gradual Adoption
You don't have to DIP-ify your entire system at once. Start with a volatile area (e.g., payment, notifications). Extract an abstraction there, inject it, and immediately gain flexibility. This incremental approach is a practical best practice.
In essence, DIP turns your system into a collection of stable, interchangeable modules. Testing is the most visible benefit, but the lasting benefit is architectural resilience: your codebase adapts to change instead of crumbling under it.
Step-by-Step Guide to Applying DIP in Projects
Theory is great, but how do you actually apply this without over-engineering your entire application on day one? Let's walk through a practical, safe, and incremental approach to adopting Dependency Inversion in your real projects.
The Golden Rule of Intuition
Before writing a single line of implementation, ask: "What is the core business rule I'm trying to express?" That answer is your high-level module. It's the why of your code. The how (email, SMS, database) is a low-level detail. Start by writing that high-level class without any concrete dependencies.
The Common Mistake: Over-Abstracting
Don't Abstract Everything
The temptation is to create interfaces for everything immediately. But abstraction is a targeted shield for change, not a blanket rule. If you only have one way to do something today (e.g., only email), writing an interface adds indirection without benefit. Start with concrete, working code. Let the need for an abstraction emerge naturally when you hit a second implementation or a testing wall.
The 5-Step Refactoring Pipeline
Key Mantra: Depend on abstractions supplied from the outside, owned by the high-level module. If you see new inside a business rule class, that's your cue to refactor.
The Detailed Breakdown
Here is the code transformation we just visualized. Follow these steps when you encounter tightly coupled code.
Step 1: Accept via Constructor (Still Concrete)
Don't let your high-level class create its own collaborator with new. Instead, require it as a constructor parameter. This makes the dependency explicit and prepares you for abstraction.
// BEFORE (Tight Coupling) class UserService { private EmailNotifier notifier = new EmailNotifier(); } // STEP 1: Accept via Constructor class UserService { private EmailNotifier notifier; UserService(EmailNotifier notifier) { this.notifier = notifier; } }
Step 2: Extract the Abstraction
Look at UserService and ask: "What exact method(s) do I call on the notifier?" If it's just send(String message), that's your interface. Define it right next to UserService to emphasize ownership.
// STEP 2: Create the Abstraction interface NotificationSender { void send(String message); } class UserService { private NotificationSender sender; // Now depends on abstraction UserService(NotificationSender sender) { this.sender = sender; } // ... use sender.send("Welcome!") ... }
Step 3: Make Low-Level Implement the Interface
Change the concrete class (e.g., EmailNotifier) to implement NotificationSender. No changes needed in UserService—it only knows the interface.
// STEP 3: Low-level Module Conforms class EmailNotifier implements NotificationSender { public void send(String message) { /* email logic */ } }
Step 4: Wire at the Composition Root
Where you create your objects (e.g., in main() or a DI container), pass the concrete implementation to the high-level class. This is the only place you should mention new EmailNotifier().
// STEP 4: The Composition Root public static void main(String[] args) { NotificationSender emailSender = new EmailNotifier(); UserService service = new UserService(emailSender); // ... }
Step 5: Repeat for New Implementations
When you need SMS, create SmsSender implements NotificationSender and change the wiring. UserService never changes. If you later need to test, pass a mock or stub that also implements NotificationSender.
// STEP 5: Add New Implementation class SmsSender implements NotificationSender { public void send(String message) { /* SMS logic */ } } // Wiring change only affects Composition Root NotificationSender smsSender = new SmsSender(); UserService service = new UserService(smsSender);
This incremental approach prevents over-engineering while still moving toward DIP. You abstract just in time, not just in case. Do this one volatile area at a time, and your design will naturally become flexible and testable.
Advanced Considerations: Containers and Over-Abstraction
Now that you understand the core mechanics of Dependency Inversion, let's look at what happens when your application grows. In small projects, you can manually wire your dependencies. But as your system expands, you might find yourself passing objects through 5 or 6 layers of constructors just to get a service to the place where it's actually used.
The Wiring Problem: When Manual Injection Gets Messy
Imagine you are building a large e-commerce platform. You have OrderService, PaymentService, InventoryService, and NotificationService.
If you manually create every single one, your main() method (the Composition Root) becomes a massive list of new statements.
Manual Wiring vs. Dependency Container
Key Insight: A container doesn't change DIP. It just automates the plumbing so you don't have to manually pass every single object.
The Pitfall: Abstraction Explosion
While dependency containers are powerful, they can hide a dangerous trap: Over-Abstraction. Because it becomes so easy to register interfaces, beginners often feel compelled to create an interface for everything.
The "Maze" Effect
If you create an interface for every class (e.g., IStringUtils, IDateHelper), your codebase becomes a maze. A new developer has to jump between files to understand what a simple method actually does. This violates the spirit of DIP, which is to isolate change, not to obscure flow.
Balancing Readability
Rule of Thumb: If following a method call requires opening three files (interface → implementation → helper), you've probably over-abstracted.
When to Stop Adding Abstractions
DIP is a means to maintainability, not an end in itself. If an abstraction doesn't make the system easier to change or test, it's probably premature. Here is a checklist to help you decide when to stop adding layers:
The "Only One" Rule
If an interface has only one implementation and you are 99% sure it will stay that way (e.g., a specific logging library you don't intend to swap), skip the interface. Use the concrete class directly.
The "Cost of Indirection"
Does the abstraction solve a real problem? If you need to swap implementations (different databases, payment gateways) or mock for tests, the abstraction is justified. If not, the extra interface is visual noise.
Framework Wrapping
Don't wrap entire libraries just to inject them. Only wrap the specific methods your business logic uses. If you wrap a whole HTTP client just to inject it, you've added too much weight.
Refactor Just-in-Time
Start concrete. Let the need for an abstraction emerge naturally when you hit a second implementation or a testing wall. This is the safest path to a clean architecture.
Remember, your goal is a stable, understandable boundary—not a perfect layer cake of interfaces. Use DIP to protect your high-level business rules from volatility, but don't let it hide the simple, beautiful logic of your application.
Frequently Asked Questions (FAQ)
You've learned the mechanics of DIP, but you might still have lingering questions about when and how to apply it. Let's clear up the confusion with some common scenarios.
Q1: What is DIP in simple terms?
Think of your business logic as a control panel and your tools (database, API) as devices. DIP says: "Don't solder the devices directly to the panel." Instead, use a standard socket (interface).
2 Why does my code become tightly coupled when I ignore DIP?
When your high-level module (like OrderService) directly creates a low-level concrete class (like new MySqlOrderRepository()), you permanently link the two. The business rule now depends on a specific database.
If you want to change the database, you must open OrderService and rewrite it. This is tight coupling: a change in one module forces changes in another. DIP breaks this by making the high-level module depend on an abstraction. The concrete class is plugged in from the outside, so the business logic never knows or cares which implementation is used.
3 How does DIP improve testability?
Because your high-level code depends only on an abstraction (an interface), you can pass a test double—a mock or stub—that implements the same interface during testing. The production code uses the real implementation; the test uses a fake that returns predictable data.
Example: Testing with a Fake Repository
// Test with a mock @Test void processesOrder() { // Arrange: a fake repository that implements IOrderRepository IOrderRepository fakeRepo = new FakeOrderRepository(); OrderService service = new OrderService(fakeRepo); // Inject the abstraction service.process(order); assertTrue(fakeRepo.wasSaveCalledWith(order)); }
Without DIP, if OrderService creates its own repository, you can't isolate the business logic—you're forced to test against a real database, making tests slow and brittle. DIP gives you a clean seam to inject the fake.
4 When should I introduce an abstraction vs. keep a concrete class?
Start concrete. Write working code with real classes first. Introduce an abstraction only when you need to swap implementations or isolate for tests—typically when you encounter the second implementation or hit a testing wall.
The Rule of Thumb
If you have only one way to do something (e.g., only email notifications today) and no foreseeable alternative, adding an interface is premature (YAGNI). The moment you need a second way (e.g., SMS notifications), that's your signal: extract an interface from the high-level module's perspective.
5 Can DIP be applied in non‑OOP languages?
Yes, though the mechanics differ. The core idea is depend on stable contracts, not volatile implementations.
In functional languages, you might pass functions or modules as parameters instead of concrete logic. In procedural code, you could use callback interfaces or configuration files to swap behavior. The pattern changes, but the principle holds: isolate the high-level policy from low-level details by introducing an indirection layer that the high-level code owns.
6 Is DIP the same as the Interface Segregation Principle (ISP)?
No. They solve different problems:
DIP (Direction)
High-level modules should not depend on low-level modules; both should depend on an abstraction owned by the high-level module.
ISP (Shape)
Clients should not be forced to depend on methods they don't use. Keep interfaces small and specific.
DIP often enables ISP because when the high-level module owns the abstraction, it will naturally create a focused interface that matches its exact needs. But you could follow DIP and still create a "god interface" that violates ISP.
7 What are common pitfalls when refactoring to DIP?
Over‑abstracting
Creating interfaces for everything, even stable classes.
Wrong Ownership
Letting the low-level module define the interface.
Using new
Still using new inside high-level classes.
Leaking Details
Naming methods like executeInsertSql.
saveOrder.Broad Interfaces
A single interface trying to cover many use cases.