Overview of the 8086 Microprocessor
The Intel 8086 is a 16-bit microprocessor chip designed by Intel between 1976 and 1978. It is famous for being the progenitor of the x86 architecture, which is still prevalent in modern computers. It was a significant improvement over its predecessors like the 8080 and 8085, offering enhanced performance and addressing capabilities.
- 16-bit architecture: processes data in 16-bit chunks.
- 20-bit address bus: can access up to 1MB of memory (2^20 bytes).
- 16-bit data bus: allows for faster data transfer.
- Instruction queue: a 6-byte prefetch queue improves performance by fetching instructions ahead of time.
- Two operating modes: Minimum and Maximum modes, allowing for flexible system configurations.
- Support for coprocessors like the 8087 numeric coprocessor for floating-point operations.
8086 CPU Architecture
The 8086 microprocessor is divided into two independent functional units: the Bus Interface Unit (BIU) and the Execution Unit (EU). This architectural split allows for a pipelined execution where the BIU can pre-fetch instructions while the EU is busy executing previously fetched instructions, thus improving overall processor efficiency.
The Bus Interface Unit (BIU)
The Bus Interface Unit (BIU) is responsible for all external bus operations, including fetching instructions, reading and writing data, and generating physical addresses for memory and I/O access. It manages the interaction between the processor and the rest of the system's memory and peripheral devices.
- Instruction Queue: A 6-byte FIFO (First-In, First-Out) buffer that pre-fetches instructions from memory. This pipelining mechanism allows the EU to process instructions without waiting for the BIU to fetch the next instruction.
- Segment Registers: Four 16-bit registers used to define the starting address of various memory segments.
CS
(Code Segment): Points to the current code segment.
DS
(Data Segment): Points to the current data segment.
SS
(Stack Segment): Points to the current stack segment.
ES
(Extra Segment): An additional data segment register, often used for string operations.
- Instruction Pointer (
IP
): A 16-bit register that holds the offset of the next instruction to be executed within the current code segment. It works in conjunction with the CS
register to form the physical address.
- Address Generation Unit: Responsible for combining the segment register value and the offset value to produce a 20-bit physical address.
Physical Address Calculation
The 8086 uses a segmented memory architecture where a 20-bit physical address is derived from a 16-bit segment address and a 16-bit offset address. This allows the 8086 to access 1MB of memory (2^20 bytes) despite having 16-bit registers. The physical address is computed by shifting the segment address left by 4 bits (effectively multiplying it by 16 or 10H
) and then adding the offset.
- Formula:
Physical Address = (Segment Register Value * 10H) + Offset
- Example:
- If
CS = 2000H
(segment value) and IP = 1234H
(offset).
- Shift
CS
left by 4 bits: 2000H
becomes 20000H
.
- Add the offset:
20000H + 1234H = 21234H
.
- Thus, the physical address of the next instruction is
21234H
.
The Execution Unit (EU)
The Execution Unit (EU) is responsible for decoding and executing instructions. It contains the Arithmetic Logic Unit (ALU), general-purpose registers, pointer and index registers, and the flag register. The EU operates on data provided by the BIU and performs all arithmetic, logical, and data transfer operations.
- Arithmetic Logic Unit (ALU): Performs arithmetic operations (addition, subtraction, multiplication, division) and logical operations (AND, OR, NOT, XOR) on 8-bit or 16-bit data.
- General Purpose Registers: Eight 16-bit registers that can be used for various data manipulations. Four of these can be accessed as two separate 8-bit registers.
AX
(Accumulator Register): AH
(high byte), AL
(low byte) - Used for arithmetic and data transfer.
BX
(Base Register): BH
, BL
- Often used as a base register for addressing memory.
CX
(Count Register): CH
, CL
- Primarily used as a loop counter.
DX
(Data Register): DH
, DL
- Used for I/O operations and as an operand in multiplication/division.
- Pointer and Index Registers: These 16-bit registers are typically used to store offsets for memory addressing.
SP
(Stack Pointer): Points to the top of the stack within the current stack segment (SS
).
BP
(Base Pointer): Used to access data on the stack.
SI
(Source Index): Used as a source index for string operations.
DI
(Destination Index): Used as a destination index for string operations.
- Flag Register (
FLAGS
): A 16-bit register where individual bits (flags) indicate the status of the CPU after an arithmetic or logical operation (e.g., carry, zero, sign) and control certain CPU operations (e.g., interrupt enable, direction flag).
- Control Unit: Decodes instructions fetched from the BIU and generates the necessary control signals to coordinate the operations of the EU components.
Register Set of 8086
The 8086 microprocessor features a comprehensive set of 16-bit registers designed to support various operations, including data manipulation, memory addressing, and program control. These registers are crucial for efficient program execution and are categorized into general-purpose, pointer/index, segment, and flags registers, each serving a specific role in the CPU's architecture.
General-Purpose Registers
These four 16-bit registers are highly versatile and can be used for a wide range of arithmetic, logical, and data transfer operations. Each 16-bit register can also be accessed as two separate 8-bit registers (a high byte and a low byte), providing flexibility for processing different data sizes.
- AX (Accumulator Register):
AH
(Accumulator High Byte), AL
(Accumulator Low Byte).
- Primarily used for arithmetic operations (e.g., multiplication, division) and input/output operations. It is often the default register for many operations.
- BX (Base Register):
BH
(Base High Byte), BL
(Base Low Byte).
- Often used as a base register for memory addressing, storing the starting address of a data structure.
- CX (Count Register):
CH
(Count High Byte), CL
(Count Low Byte).
- Primarily used as a counter in loop and string operations. For example, the
LOOP
instruction decrements CX
and jumps if CX
is not zero.
- DX (Data Register):
DH
(Data High Byte), DL
(Data Low Byte).
- Used in multiplication and division operations as an operand, and also to specify I/O port addresses during input/output instructions.
Pointer and Index Registers
These 16-bit registers are specifically designed to hold offset addresses for memory access, facilitating data manipulation within segments and managing the stack. They are crucial for addressing modes that involve offsets from base or index values.
- SP (Stack Pointer):
- Always points to the top of the stack within the current stack segment (
SS
). It is automatically decremented for PUSH
operations and incremented for POP
operations.
- BP (Base Pointer):
- Used to access data within the stack. It can be used as a base for accessing parameters and local variables on the stack.
- SI (Source Index):
- Used as a source index for string manipulation instructions. It typically points to the starting address of the source string in the data segment (
DS
).
- DI (Destination Index):
- Used as a destination index for string manipulation instructions. It typically points to the starting address of the destination string, often in the extra segment (
ES
).
Flags Register
The 8086 FLAGS
register is a 16-bit register composed of individual bits, each representing a "flag" that indicates the status of the CPU or controls its operation. These flags are categorized into Status Flags and Control Flags.
- Status Flags (conditional flags): Reflect the result of an arithmetic or logical operation.
CF
(Carry Flag): Set if an arithmetic operation generates a carry out of the most significant bit or a borrow into the most significant bit.
PF
(Parity Flag): Set if the result has an even number of 1s (even parity); otherwise, it is cleared (odd parity).
AF
(Auxiliary Carry Flag): Set if an arithmetic operation generates a carry out of bit 3 into bit 4 of an 8-bit operation. Used in BCD (Binary Coded Decimal) arithmetic.
ZF
(Zero Flag): Set if the result of an operation is zero.
SF
(Sign Flag): Set if the most significant bit of the result is 1 (indicating a negative number in two's complement representation).
OF
(Overflow Flag): Set if the result of a signed arithmetic operation is too large or too small to fit in the destination operand, leading to an incorrect sign.
- Control Flags (status flags): Control the operation of the CPU.
TF
(Trap Flag): If set, the CPU operates in single-step mode, generating an internal interrupt after each instruction for debugging.
IF
(Interrupt Enable Flag): If set, the CPU responds to external hardware interrupts. If cleared, external interrupts are ignored.
DF
(Direction Flag): Controls the direction of string operations (e.g., MOVS
, CMPS
). If set, string operations process from higher addresses to lower addresses (decrementing SI
and DI
); if cleared, they process from lower to higher addresses (incrementing SI
and DI
).
Instruction Set of 8086
The 8086 microprocessor boasts a powerful and flexible instruction set, encompassing a variety of operations to handle data manipulation, arithmetic computations, logic operations, program flow control, and string processing. These instructions operate on different data sizes (8-bit or 16-bit) and support a wide range of addressing modes, enabling efficient programming for diverse applications.
Data Transfer Instructions
Data transfer instructions are used to move data between registers, between a register and memory, or between a register and an I/O port. These instructions do not affect the flags. They are fundamental for setting up operands for other operations and storing results.
MOV destination, source
: Copies data from the source operand to the destination operand.
- Example:
MOV AX, BX
(Copies content of BX
to AX
)
- Example:
MOV AL, [BP+SI]
(Copies byte from memory at BP+SI
to AL
)
PUSH source
: Decrements the SP
by 2 and copies the 16-bit source operand to the new stack top.
- Example:
PUSH BX
(Pushes BX
onto the stack)
POP destination
: Copies the 16-bit word from the top of the stack to the destination operand and then increments the SP
by 2.
- Example:
POP CX
(Pops a word from the stack into CX
)
XCHG destination, source
: Exchanges the content of the destination and source operands.
- Example:
XCHG AX, DX
(Exchanges contents of AX
and DX
)
IN accumulator, port
: Reads a byte or word from the specified I/O port into the AL
or AX
register.
- Example:
IN AL, 60H
(Reads a byte from port 60H
into AL
)
OUT port, accumulator
: Writes a byte or word from the AL
or AX
register to the specified I/O port.
- Example:
OUT 61H, AL
(Writes content of AL
to port 61H
)
LEA register, memory_address
: Loads the effective address (offset) of the source operand into the specified 16-bit general-purpose register.
- Example:
LEA BX, [DI + 20H]
(Loads the offset DI + 20H
into BX
)
LDS destination_register, memory_address
: Loads a 32-bit pointer (segment:offset) from memory into DS
and the specified destination register.
- Example:
LDS BX, [2000H]
(Loads the segment into DS
and offset into BX
from memory location 2000H
)
LES destination_register, memory_address
: Similar to LDS
, but loads the segment part into ES
.
- Example:
LES DI, [VAR_PTR]
(Loads the segment into ES
and offset into DI
from memory location VAR_PTR
)
Arithmetic Instructions
These instructions perform arithmetic operations such as addition, subtraction, multiplication, and division on 8-bit or 16-bit operands. They often affect the status flags (CF
, ZF
, SF
, PF
, OF
, AF
) based on the result of the operation.
ADD destination, source
: Adds the source operand to the destination operand.
- Example:
ADD AX, BX
(Adds BX
to AX
, stores result in AX
)
ADC destination, source
: Adds the source operand and the Carry Flag (CF
) to the destination operand. Used for multi-precision addition.
- Example:
ADC CX, DX
(Adds DX
and CF
to CX
)
SUB destination, source
: Subtracts the source operand from the destination operand.
- Example:
SUB AX, 100
(Subtracts 100
from AX
)
SBB destination, source
: Subtracts the source operand and the Carry Flag (CF
) (borrow) from the destination operand. Used for multi-precision subtraction.
- Example:
SBB BX, CX
(Subtracts CX
and CF
from BX
)
MUL source
: Unsigned multiplication. If the source is 8-bit, AL
is multiplied by the source, and the 16-bit result is in AX
. If the source is 16-bit, AX
is multiplied by the source, and the 32-bit result is in DX:AX
.
- Example:
MUL BL
(Multiplies AL
by BL
, result in AX
)
- Example:
MUL CX
(Multiplies AX
by CX
, result in DX:AX
)
IMUL source
: Signed multiplication. Similar operation to MUL
but handles signed numbers.
DIV source
: Unsigned division. If the source is 8-bit, AX
is divided by the source; AL
gets the quotient, AH
gets the remainder. If the source is 16-bit, DX:AX
is divided by the source; AX
gets the quotient, DX
gets the remainder.
- Example:
DIV BL
(Divides AX
by BL
)
- Example:
DIV CX
(Divides DX:AX
by CX
)
IDIV source
: Signed division. Similar operation to DIV
but handles signed numbers.
INC destination
: Increments the destination operand by 1.
DEC destination
: Decrements the destination operand by 1.
- Example:
DEC BYTE PTR [BX]
NEG destination
: Negates the destination operand (two's complement).
CMP destination, source
: Compares the source operand with the destination operand by internally performing a subtraction (destination - source) and setting flags accordingly, but without storing the result.
Bit Manipulation Instructions
These instructions perform logical operations (AND, OR, XOR, NOT) and shift/rotate operations on bits within operands. They are essential for bit-level programming, masking, and extracting specific bit sequences.
AND destination, source
: Performs a bitwise logical AND operation between the destination and source operands.
- Example:
AND AL, 0FH
(Clears the upper 4 bits of AL
)
OR destination, source
: Performs a bitwise logical OR operation between the destination and source operands.
- Example:
OR AH, 80H
(Sets the most significant bit of AH
)
XOR destination, source
: Performs a bitwise logical XOR operation between the destination and source operands.
- Example:
XOR BX, BX
(Clears BX
to zero)
NOT destination
: Inverts all bits of the destination operand (one's complement).
SHL destination, count
: Shifts the destination operand bits left by the specified count. The last bit shifted out goes into CF
. Zeros are shifted in from the right. (Also SAL
- Shift Arithmetic Left, which is identical to SHL
).
- Example:
SHL AX, 1
(Shifts AX
left by 1 bit)
- Example:
SHL BX, CL
(Shifts BX
left by CL
bits)
SHR destination, count
: Shifts the destination operand bits right by the specified count. The last bit shifted out goes into CF
. Zeros are shifted in from the left.
- Example:
SHR AX, 1
(Shifts AX
right by 1 bit)
SAR destination, count
: Shifts the destination operand bits right by the specified count. The last bit shifted out goes into CF
. The most significant bit (sign bit) is duplicated to preserve the sign.
- Example:
SAR DX, 1
(Arithmetic right shift DX
by 1 bit)
ROL destination, count
: Rotates the destination operand bits left by the specified count. Bits shifted out from the left are re-inserted on the right. The last bit rotated out also goes into CF
.
- Example:
ROL BYTE PTR [SI], 1
ROR destination, count
: Rotates the destination operand bits right by the specified count. Bits shifted out from the right are re-inserted on the left. The last bit rotated out also goes into CF
.
RCL destination, count
: Rotates the destination operand bits left through the Carry Flag (CF
) by the specified count.
RCR destination, count
: Rotates the destination operand bits right through the Carry Flag (CF
) by the specified count.
- Example:
RCR WORD PTR [BP], CL
TEST destination, source
: Performs a bitwise logical AND operation between operands, but only updates the flags. The result is not stored. Used to check specific bits without altering the operand.
- Example:
TEST AL, 01H
(Checks if the least significant bit of AL
is set)
Program Execution Transfer Instructions
These instructions alter the flow of program execution, allowing for conditional branches, loops, procedure calls, and returns. They are essential for implementing control structures like if-else statements, loops, and functions.
- Conditional Jumps (based on flags):
JZ/JE target
: Jump if Zero/Equal (ZF=1)
JNZ/JNE target
: Jump if Not Zero/Not Equal (ZF=0)
JC target
: Jump if Carry (CF=1)
JNC target
: Jump if Not Carry (CF=0)
JS target
: Jump if Sign (SF=1)
JNS target
: Jump if Not Sign (SF=0)
JO target
: Jump if Overflow (OF=1)
JNO target
: Jump if Not Overflow (OF=0)
JP/JPE target
: Jump if Parity/Parity Even (PF=1)
JNP/JPO target
: Jump if Not Parity/Parity Odd (PF=0)
JL/JNGE target
: Jump if Less/Not Greater or Equal (SF != OF) (Signed)
JGE/JNL target
: Jump if Greater or Equal/Not Less (SF = OF) (Signed)
JLE/JNG target
: Jump if Less or Equal/Not Greater (ZF=1 or SF != OF) (Signed)
JG/JNLE target
: Jump if Greater/Not Less or Equal (ZF=0 and SF = OF) (Signed)
JB/JNAE target
: Jump if Below/Not Above or Equal (CF=1) (Unsigned)
JAE/JNB target
: Jump if Above or Equal/Not Below (CF=0) (Unsigned)
JBE/JNA target
: Jump if Below or Equal/Not Above (CF=1 or ZF=1) (Unsigned)
JA/JNBE target
: Jump if Above/Not Below or Equal (CF=0 and ZF=0) (Unsigned)
- Unconditional Jumps:
JMP target
: Transfers control to the target label. Can be short, near, or far.
- Loop Control Instructions:
LOOP target
: Decrements CX
by 1, then if CX
is not zero, jumps to the target.
LOOPE/LOOPZ target
: Decrements CX
. If CX
is not zero and ZF
is 1, jumps to target.
LOOPNE/LOOPNZ target
: Decrements CX
. If CX
is not zero and ZF
is 0, jumps to target.
- Call and Return Instructions:
CALL target
: Pushes the address of the next instruction onto the stack and then jumps to the target procedure. Can be near or far.
RET
: Pops the return address from the stack and jumps to that address, returning from a procedure. Can optionally pop an immediate value for stack cleanup.
- Interrupt Instructions:
INT type
: Generates a software interrupt of the specified type (0-255).
- Example:
INT 21H
(DOS function call)
IRET
: Returns from an interrupt procedure. Pops FLAGS
, CS
, and IP
from the stack.
String Instructions
String instructions are designed for efficient processing of blocks of data (strings) in memory. They often use SI
(Source Index) and DI
(Destination Index) registers for addressing, and the DF
(Direction Flag) in the FLAGS
register controls the increment/decrement of SI
and DI
. These instructions can be prefixed with REP
, REPE/REPZ
, or REPNE/REPNZ
for repeated operations.
MOVSB/MOVSW
: Moves a byte (MOVSB
) or a word (MOVSW
) from the source string (addressed by DS:SI
) to the destination string (addressed by ES:DI
). SI
and DI
are incremented/decremented based on DF
.
- Example:
REP MOVSB
(Repeatedly moves bytes until CX
is zero)
CMPSB/CMPSW
: Compares a byte (CMPSB
) or a word (CMPSW
) from the source string (DS:SI
) with the destination string (ES:DI
) and sets flags accordingly. SI
and DI
are incremented/decremented.
- Example:
REPE CMPSW
(Repeatedly compares words while equal and CX
is not zero)
SCASB/SCASW
: Scans a byte (SCASB
) or a word (SCASW
) in the destination string (ES:DI
) for a match with the content of AL
or AX
. DI
is incremented/decremented.
- Example:
REPNE SCASB
(Repeatedly scans bytes until match or CX
is zero)
LODSB/LODSW
: Loads a byte (LODSB
) or a word (LODSW
) from the source string (DS:SI
) into AL
or AX
. SI
is incremented/decremented.
STOSB/STOSW
: Stores a byte (STOSB
) or a word (STOSW
) from AL
or AX
into the destination string (ES:DI
). DI
is incremented/decremented.
- Example:
REP STOSB
(Fills a block of memory with the byte in AL
)
Addressing Modes of 8086
The 8086 microprocessor supports various addressing modes that determine how the operand's effective address (or the operand itself) is calculated. These modes provide flexibility in accessing data located in registers, memory, or directly within the instruction, thereby enhancing the power and versatility of the instruction set.
-
Register Addressing Mode:
- The operand is directly located in one of the 8-bit or 16-bit general-purpose registers. This is the fastest addressing mode as it involves no memory access.
- Example:
MOV AX, BX
(Copies the content of register BX
into AX
)
ADD AL, CL
(Adds the content of CL
to AL
)
-
Immediate Addressing Mode:
- The operand is a constant value included directly within the instruction itself. This value is part of the instruction code and is fetched along with the instruction.
- Example:
MOV AX, 1234H
(Loads the hexadecimal value 1234H
into register AX
)
ADD AL, 5
(Adds the decimal value 5
to AL
)
-
Direct Addressing Mode:
- The effective address of the operand in memory is specified directly as a 16-bit displacement within the instruction. The physical address is calculated using the
DS
(Data Segment) register.
- Effective Address (EA):
displacement
- Physical Address (PA):
(DS * 10H) + displacement
- Example:
MOV AX, [2000H]
(Loads the word from memory location DS:2000H
into AX
)
MOV BYTE PTR [VAR_LABEL], 5
(Stores 5
into the byte at VAR_LABEL
in the data segment)
-
Register Indirect Addressing Mode:
- The effective address of the operand is held in one of the base registers (
BX
, BP
) or index registers (SI
, DI
). This mode allows accessing memory using a pointer stored in a register.
- Effective Address (EA):
BX
, BP
, SI
, or DI
- Physical Address (PA):
(DS * 10H) + BX
(for BX
, SI
, DI
)
(SS * 10H) + BP
(for BP
)
- Example:
MOV AL, [BX]
(Copies the byte from memory location DS:BX
into AL
)
MOV [DI], AX
(Copies the word from AX
into memory location ES:DI
- DI
often implies ES
)
-
Based Addressing Mode:
- The effective address is calculated by adding a 16-bit displacement to the content of a base register (
BX
or BP
).
- Effective Address (EA):
[BX + displacement]
or [BP + displacement]
- Physical Address (PA):
(DS * 10H) + BX + displacement
(for BX
)
(SS * 10H) + BP + displacement
(for BP
)
- Example:
MOV CL, [BX + 5]
(Copies byte from DS:BX+5
into CL
)
ADD AX, [BP + VAR_OFFSET]
(Adds word from SS:BP+VAR_OFFSET
to AX
)
-
Indexed Addressing Mode:
- The effective address is calculated by adding a 16-bit displacement to the content of an index register (
SI
or DI
).
- Effective Address (EA):
[SI + displacement]
or [DI + displacement]
- Physical Address (PA):
(DS * 10H) + SI + displacement
(for SI
)
(ES * 10H) + DI + displacement
(for DI
)
- Example:
MOV DL, [SI + 10H]
(Copies byte from DS:SI+10H
into DL
)
MOV [DI + ARRAY_START], BX
(Copies word from BX
to ES:DI+ARRAY_START
)
-
Based-Indexed Addressing Mode:
- The effective address is formed by adding the content of a base register (
BX
or BP
) and an index register (SI
or DI
).
- Effective Address (EA):
[BX + SI]
, [BX + DI]
, [BP + SI]
, or [BP + DI]
- Physical Address (PA):
(DS * 10H) + BX + SI
(for BX
with SI
or DI
)
(SS * 10H) + BP + SI
(for BP
with SI
or DI
)
- Example:
MOV AL, [BX + SI]
(Copies byte from DS:BX+SI
into AL
)
ADD AX, [BP + DI]
(Adds word from SS:BP+DI
to AX
)
-
Based-Indexed with Displacement Addressing Mode:
- Combines the features of based and indexed addressing, adding a 16-bit displacement to the sum of a base register and an index register. This is the most complex addressing mode.
- Effective Address (EA):
[BX + SI + displacement]
, [BX + DI + displacement]
, [BP + SI + displacement]
, or [BP + DI + displacement]
- Physical Address (PA):
(DS * 10H) + BX + SI + displacement
(for BX
with SI
or DI
)
(SS * 10H) + BP + SI + displacement
(for BP
with SI
or DI
)
- Example:
MOV CH, [BX + DI + 20H]
(Copies byte from DS:BX+DI+20H
into CH
)
MOV WORD PTR [BP + SI + TABLE_OFFSET], 0
(Stores 0
into the word at SS:BP+SI+TABLE_OFFSET
)
-
String Addressing Mode:
- Used specifically by string instructions (e.g.,
MOVSB
, CMPSW
). SI
is implicitly used for the source operand (in DS
) and DI
for the destination operand (in ES
). The DF
(Direction Flag) determines if SI
and DI
increment or decrement.
- Example:
MOVSB
(Moves a byte from DS:SI
to ES:DI
)
CMPSW
(Compares a word from DS:SI
to ES:DI
)
-
Port Addressing Mode (I/O Addressing):
- Used for accessing I/O ports. It can be immediate or register indirect.
- Direct Port Addressing: The port number is an 8-bit immediate value in the instruction.
- Example:
IN AL, 60H
(Reads byte from port 60H
into AL
)
- Indirect Port Addressing: The port number is in the
DX
register. This allows accessing a wider range of 16-bit ports dynamically.
- Example:
MOV DX, 3F8H
IN AL, DX
(Reads byte from port specified by DX
into AL
)
Assembly Language Programming for 8086
Assembly language programming for the 8086 microprocessor involves writing programs using mnemonics that directly correspond to machine code instructions. This low-level programming approach offers fine-grained control over the CPU's resources, memory, and I/O operations, making it essential for tasks requiring high performance, direct hardware access, or small code footprint, such as operating system kernels, device drivers, and embedded systems.
Program Execution
An 8086 assembly program goes through several stages before it can be executed on a machine. This typically involves writing the source code, assembling it into machine code, linking with necessary libraries, and finally loading and running the executable.
- Source Code (.ASM): Programs are written using an assembler's syntax (e.g., MASM, NASM). This human-readable form uses mnemonics for instructions and directives for data definition and memory allocation.
- Assembler: A program (like
MASM.EXE
) that translates the .ASM
source code into an object file (.OBJ
). The object file contains machine code but is not yet executable as it may have unresolved references (e.g., to library functions).
- Linker: A program (like
LINK.EXE
) that combines one or more object files and library routines into a single executable file (.EXE
or .COM
). It resolves all external references and produces a complete, runnable program.
- Loader: When an executable file is run, the operating system's loader brings the program into memory, sets up the necessary segments, and transfers control to the program's entry point.
- Execution: The CPU then fetches and executes the machine instructions sequentially, interacting with memory and I/O devices as specified by the program.
Program Types
On the 8086, particularly under DOS, there were two primary types of executable programs, each with distinct memory models and loading mechanisms.
- COM Programs (.COM):
- Structure: Simple memory model where the entire program (code, data, stack) resides in a single 64KB segment.
- Loading: Loaded at offset
100H
(256 bytes) within its segment. The first 256 bytes are occupied by a Program Segment Prefix (PSP) created by DOS.
- Entry Point: Execution begins directly at
0100H
within the segment.
- Advantages: Smaller file size, simpler structure, faster loading. Ideal for small utilities.
- Disadvantages: Limited to 64KB total memory.
- EXE Programs (.EXE):
- Structure: More complex, allowing multiple segments for code, data, and stack, each up to 64KB. This enables programs larger than 64KB.
- Loading: Loaded anywhere in memory. DOS creates a PSP, then loads the code and data segments separately.
- Entry Point: Specified by the linker (typically
CS:IP
).
- Advantages: Can be larger than 64KB, better memory management for complex applications.
- Disadvantages: Larger file size, slightly slower loading due to segment relocation.
Input/Output
Input/Output operations on the 8086 are handled through I/O ports and managed either directly (using IN
/OUT
instructions) or more commonly through BIOS/DOS interrupt service routines.
- Direct I/O Port Access:
- Uses
IN
and OUT
instructions to communicate with peripheral devices mapped to I/O port addresses.
- Example:
IN AL, 20H
(Read a byte from port 20H
)
- Example:
OUT 21H, AL
(Write a byte from AL
to port 21H
)
- This method provides direct hardware control but requires knowledge of port addresses and device protocols.
- BIOS/DOS Interrupts:
- The most common way to perform I/O in higher-level assembly programs (especially under DOS) is by invoking interrupt service routines (ISRs) provided by the BIOS (Basic Input/Output System) or DOS (Disk Operating System).
- These interrupts provide a standardized interface for common I/O operations without needing to know specific hardware details.
- Example (DOS Function Call to display character):
MOV AH, 02H
; DOS function to display a character
MOV DL, 'A'
; Character to display
INT 21H
; Call DOS interrupt
- Example (BIOS Function Call to read keyboard input):
MOV AH, 00H
; BIOS function to read keyboard input
INT 16H
; Call BIOS keyboard interrupt
- The ASCII code of the key pressed is returned in
AL
.
- Interrupts encapsulate complex I/O routines, making programming easier and more portable across different hardware configurations, as long as the OS/BIOS is compatible.
Analysis of the Array Search Program
This section provides a detailed analysis of an 8086 assembly language program designed to search for a specific KEY
value within a predefined ARRAY
. The program demonstrates fundamental 8086 programming concepts, including data segment setup, loop structures, conditional branching, and memory access. Understanding each phase—from data definition to result storage—is crucial for grasping how 8086 programs interact with data and execute algorithms.
Data Segment Setup
The data segment is where all static variables, arrays, and messages used by the program are defined. This phase allocates memory for the ARRAY
to be searched, the KEY
value, and a RESULT
variable to store the outcome of the search. Proper data segment organization is vital for memory management in 8086 assembly.
DATA SEGMENT
ARRAY DB 10H, 20H, 30H, 40H, 50H, 60H, 70H, 80H, 90H, 0A0H
ARRAY_SIZE EQU ($-ARRAY) ; Calculate size of array
KEY DB 50H ; Key to search for
RESULT DB ? ; To store the result (1 if found, 0 if not found)
DATA ENDS
DATA SEGMENT ... DATA ENDS
: These directives define the boundaries of the data segment, informing the assembler where to place program data in memory.
ARRAY DB ...
: This defines a byte array named ARRAY
and initializes it with ten hexadecimal values. DB
stands for "Define Byte."
ARRAY_SIZE EQU ($-ARRAY)
: This line calculates the size of the ARRAY
in bytes.
$
refers to the current address of the assembler's location counter.
- Subtracting the starting address of
ARRAY
from the current address ($
) yields the total number of bytes in ARRAY
.
EQU
(Equate) assigns a symbolic name (ARRAY_SIZE
) to this calculated constant value.
KEY DB 50H
: Defines a single byte variable KEY
and initializes it with the hexadecimal value 50H
. This is the value the program will search for in the ARRAY
.
RESULT DB ?
: Defines a single byte variable RESULT
. The ?
indicates that its initial value is undefined; it will be populated by the program later.
Initialisation Phase
The initialization phase sets up the necessary segment registers and prepares the loop counter and pointers before the main search logic begins. This is a common practice in assembly programming to ensure that the CPU's state is correctly configured for the subsequent operations.
CODE SEGMENT
ASSUME CS:CODE, DS:DATA
START:
MOV AX, DATA ; Load the starting address of the DATA segment into AX
MOV DS, AX ; Move it from AX to the Data Segment register (DS)
MOV CX, ARRAY_SIZE ; Initialize CX with the number of elements in the array (loop counter)
MOV SI, OFFSET ARRAY ; Initialize SI to point to the beginning of the ARRAY (source index)
MOV AL, KEY ; Load the KEY to be searched into AL (accumulator)
MOV RESULT, 0 ; Initialize RESULT to 0 (not found)
CODE SEGMENT ... START:
: Defines the code segment and the program's entry point labeled START
.
ASSUME CS:CODE, DS:DATA
: This directive tells the assembler which segment registers (CS
, DS
) are associated with which logical segments (CODE
, DATA
). It helps the assembler generate correct segment override prefixes if needed.
MOV AX, DATA
: The DATA
label represents the segment address of the DATA SEGMENT
. This instruction loads that segment address into the AX
register.
MOV DS, AX
: The DS
(Data Segment) register must be loaded with the segment address of the data segment to allow the CPU to correctly access variables defined in DATA SEGMENT
. Direct loading into DS
is not allowed, so AX
is used as an intermediary.
MOV CX, ARRAY_SIZE
: The CX
register is commonly used as a loop counter. Here, it is initialized with ARRAY_SIZE
(which is 10), meaning the loop will iterate 10 times, once for each element in the array.
MOV SI, OFFSET ARRAY
: The SI
(Source Index) register is initialized with the offset address of the ARRAY
within the data segment. SI
will be used as a pointer to iterate through the array elements.
MOV AL, KEY
: The KEY
value (50H
) is loaded into the AL
register. AL
will be compared against each element of the ARRAY
.
MOV RESULT, 0
: The RESULT
variable is initially set to 0
. This acts as a flag indicating that the KEY
has not yet been found. If the KEY
is found, this flag will be updated to 1
.
The Main Processing Loop
This is the core logic of the program, where each element of the array is compared against the KEY
value. The loop continues until either the KEY
is found or all array elements have been checked.
SEARCH_LOOP:
CMP AL, [SI] ; Compare AL (KEY) with the current array element (DS:SI)
JE KEY_FOUND ; If equal, jump to KEY_FOUND
INC SI ; Increment SI to point to the next array element
LOOP SEARCH_LOOP ; Decrement CX and loop if CX is not zero
SEARCH_LOOP:
: This label marks the beginning of the main search loop.
CMP AL, [SI]
: This instruction compares the value in AL
(our KEY
) with the byte located at the memory address pointed to by SI
(the current array element).
- The
CMP
instruction performs a subtraction internally (AL - [SI]
) and updates the FLAGS
register but does not store the result.
- The
ZF
(Zero Flag) will be set if AL
and [SI]
are equal.
JE KEY_FOUND
: JE
(Jump if Equal) is a conditional jump instruction. If the ZF
is set (meaning AL
equals [SI]
), the program flow jumps to the KEY_FOUND
label. This terminates the search prematurely if the key is found.
INC SI
: If the KEY
is not found (i.e., JE
condition is false), SI
is incremented by 1. Since ARRAY
contains bytes (DB
), incrementing SI
by 1 moves the pointer to the next byte element in the array.
LOOP SEARCH_LOOP
: This is a powerful loop control instruction.
- It first decrements the
CX
register by 1.
- Then, it checks if
CX
is not zero. If CX
is not zero, the program jumps back to the SEARCH_LOOP
label.
- If
CX
becomes zero, the loop terminates, and execution continues with the instruction immediately following LOOP SEARCH_LOOP
. This means all elements have been checked without finding the KEY
(unless KEY_FOUND
was jumped to).
Storing Results and Termination
After the loop completes or the KEY
is found, the program stores the appropriate result in the RESULT
variable and then terminates gracefully by returning control to the operating system.
JMP TERMINATE_PROGRAM ; If loop finishes (KEY not found), jump to termination
KEY_FOUND:
MOV RESULT, 1 ; If KEY is found, set RESULT to 1
TERMINATE_PROGRAM:
MOV AH, 4CH ; DOS function to terminate program
INT 21H ; Call DOS interrupt
CODE ENDS
END START
JMP TERMINATE_PROGRAM
: If the LOOP
instruction finishes (meaning CX
reached zero and the KEY_FOUND
jump was never taken), this instruction performs an unconditional jump to TERMINATE_PROGRAM
. This path is taken when the KEY
is not found in the array.
KEY_FOUND:
: This label is the target for the JE KEY_FOUND
instruction. If the KEY
is found, execution jumps here.
MOV RESULT, 1
: If the KEY
was found, this instruction sets the RESULT
variable to 1
, indicating a successful search.
TERMINATE_PROGRAM:
: This label marks the program's termination sequence.
MOV AH, 4CH
: This instruction loads the value 4CH
into the AH
register. 4CH
is the DOS function number for "Terminate Program with Return Code."
INT 21H
: This instruction generates a software interrupt 21H
. Under DOS, interrupt 21H
is the primary interface for various system services. When AH
is 4CH
, INT 21H
tells DOS to terminate the currently running program and return control to the operating system or the command prompt.
CODE ENDS
: This directive signals the end of the code segment.
END START
: This directive specifies the end of the entire assembly source file and indicates the program's starting execution point (the START
label).
Analysis of a Modular Program using Procedures
Modular programming is a fundamental concept in software development that involves breaking down a program into smaller, self-contained units called modules or procedures. In 8086 assembly, procedures allow for code reusability, improve program organization, and simplify debugging. This section delves into the structure and interaction of a modular program, specifically examining how a main program calls an external procedure for a specific task, utilizing the stack for parameter passing and return addresses.
Procedures, Calls, and the Stack
Procedures (or subroutines) are blocks of code designed to perform a specific task. They are invoked using the CALL
instruction and return control to the caller using the RET
instruction. The stack plays a crucial role in managing procedure calls by storing return addresses and often parameters or local variables.
CALL
instruction:
- When a
CALL
instruction is executed, the address of the instruction immediately following the CALL
(the return address) is pushed onto the stack.
- Control is then transferred to the starting address of the called procedure.
- For a
NEAR
call (within the same segment), only the IP
(Instruction Pointer) is pushed. For a FAR
call (to a different segment), both CS
(Code Segment) and IP
are pushed.
RET
instruction:
- When a
RET
instruction is executed, the return address is popped from the stack into IP
(and CS
for FAR
returns).
- Control is then transferred back to the instruction immediately after the original
CALL
in the calling program.
RET
can also optionally pop a specified number of bytes from the stack, which is useful for cleaning up parameters pushed by the caller.
- The Stack (
SS:SP
):
- The stack is a LIFO (Last-In, First-Out) data structure managed by the
SS
(Stack Segment) and SP
(Stack Pointer) registers.
PUSH
operations decrement SP
by 2 (for 16-bit data) and store the word onto the stack.
POP
operations retrieve a word from the stack and then increment SP
by 2.
- The stack is essential for storing:
- Return addresses during
CALL
instructions.
- Parameters passed between procedures.
- Local variables within procedures.
- Saved register values to preserve the calling environment.
Analysis of the Main Calling Module (Program 4)
This module (PROGRAM4.ASM
) is responsible for defining the data used, setting up the environment, calling the SMART_DIV
procedure, and handling the program's termination. It demonstrates how to declare external procedures and pass data to them.
Data Segment Setup
The data segment defines the operands for the division operation (NUM1
, NUM2
) and variables to store the QUOTIENT
and REMAINDER
returned by the SMART_DIV
procedure.
DATA SEGMENT
NUM1 DW 1000H ; Dividend (16-bit)
NUM2 DW 10H ; Divisor (16-bit)
QUOTIENT DW ? ; To store the quotient
REMAINDER DW ? ; To store the remainder
DATA ENDS
NUM1 DW 1000H
: Defines a 16-bit word variable NUM1
and initializes it with the hexadecimal value 1000H
(4096 decimal). This will be the dividend.
NUM2 DW 10H
: Defines a 16-bit word variable NUM2
and initializes it with 10H
(16 decimal). This will be the divisor.
QUOTIENT DW ?
: Defines a 16-bit word variable QUOTIENT
to store the result of the division. Initial value is undefined.
REMAINDER DW ?
: Defines a 16-bit word variable REMAINDER
to store the remainder of the division. Initial value is undefined.
Code Segment: Initialization and Procedure Call
This part sets up the data segment register, pushes the dividend and divisor onto the stack for parameter passing, calls the external procedure, retrieves the results, and terminates the program.
CODE SEGMENT
ASSUME CS:CODE, DS:DATA
EXTRN SMART_DIV:FAR ; Declare SMART_DIV as an external FAR procedure
START:
MOV AX, DATA
MOV DS, AX
; Push parameters onto the stack
PUSH NUM2 ; Push divisor
PUSH NUM1 ; Push dividend
CALL SMART_DIV ; Call the external division procedure
; Retrieve results from stack
POP REMAINDER ; Pop remainder
POP QUOTIENT ; Pop quotient
MOV AH, 4CH ; DOS function to terminate program
INT 21H ; Call DOS interrupt
CODE ENDS
END START
ASSUME CS:CODE, DS:DATA
: Associates CS
with CODE
segment and DS
with DATA
segment.
EXTRN SMART_DIV:FAR
: This directive declares SMART_DIV
as an external procedure. FAR
indicates that it's in a different code segment and requires a 32-bit return address (CS:IP). This is crucial for linking.
MOV AX, DATA
/ MOV DS, AX
: Standard initialization to load the data segment address into DS
.
PUSH NUM2
/ PUSH NUM1
: The parameters for SMART_DIV
(NUM1
as dividend, NUM2
as divisor) are pushed onto the stack. NUM1
is pushed last so it will be accessed first (closer to SP
) within the procedure.
CALL SMART_DIV
: Transfers control to the SMART_DIV
procedure. The return address (the instruction immediately after CALL
) is pushed onto the stack before the jump.
POP REMAINDER
/ POP QUOTIENT
: After SMART_DIV
returns, the procedure itself pushes the QUOTIENT
and REMAINDER
onto the stack. The main program then pops these values from the stack into the respective QUOTIENT
and REMAINDER
variables. Note the order is reversed from pushing, as results are pushed in a specific order by the procedure.
MOV AH, 4CH
/ INT 21H
: Standard DOS function call to terminate the program.
Analysis of the Procedure Module (SMART_DIV)
This module (SMART_DIV.ASM
) contains the SMART_DIV
procedure, which performs a 16-bit unsigned division. It retrieves its parameters from the stack, performs the division, and then pushes the QUOTIENT
and REMAINDER
back onto the stack before returning.
Data Segment Setup (in Procedure Module)
This specific procedure module does not define its own data segment as it operates solely on parameters passed via the stack and registers. Therefore, there is no DATA SEGMENT
block shown for this module.
Code Segment: Procedure Definition and Logic
This section defines the SMART_DIV
procedure, including its entry point, the division logic, and how it returns results and control to the caller.
CODE SEGMENT
ASSUME CS:CODE
PUBLIC SMART_DIV ; Declare SMART_DIV as public so other modules can link to it
SMART_DIV PROC FAR ; Define SMART_DIV as a FAR procedure
; Save registers used by the procedure
PUSH BP
MOV BP, SP ; BP points to the current stack frame
; Parameters are on stack:
; [BP+6] -> NUM1 (Dividend)
; [BP+4] -> NUM2 (Divisor)
; [BP+2] -> Return address (CS)
; [BP+0] -> Return address (IP)
MOV AX, [BP+6] ; Load Dividend (NUM1) into AX
MOV BX, [BP+4] ; Load Divisor (NUM2) into BX
XOR DX, DX ; Clear DX for 16-bit division (DX:AX for 32-bit dividend)
; Here, AX is 16-bit dividend, so DX must be 0 for DIV BX
DIV BX ; Perform AX / BX. Quotient in AX, Remainder in DX
; Results are in AX (Quotient) and DX (Remainder)
; Push results back onto the stack
MOV [BP+6], AX ; Replace NUM1 on stack with Quotient
MOV [BP+4], DX ; Replace NUM2 on stack with Remainder
POP BP ; Restore BP
RET 4 ; Return to caller and pop 4 bytes (NUM1 & NUM2) from stack
SMART_DIV ENDP
CODE ENDS
END
-
ASSUME CS:CODE
: Assumes CS
is associated with the CODE
segment for this module.
-
PUBLIC SMART_DIV
: This directive declares SMART_DIV
as a public symbol, making it visible to other modules during the linking process. This is how PROGRAM4.ASM
can EXTRN
SMART_DIV
.
-
SMART_DIV PROC FAR
: Defines the SMART_DIV
procedure. FAR
specifies that it can be called from different code segments, implying a 32-bit return address (CS:IP) will be pushed onto the stack.
-
PUSH BP
/ MOV BP, SP
: These instructions set up a stack frame.
PUSH BP
saves the caller's BP
register onto the stack, preserving its value.
MOV BP, SP
copies the current SP
value into BP
. BP
now serves as a fixed reference point to access parameters and local variables on the stack relative to the procedure's entry.
-
Parameter Access ([BP+6]
, [BP+4]
):
- After
CALL
and PUSH BP
, the stack looks like this (from SP
upwards): BP_old
, CS_ret
, IP_ret
, NUM1
, NUM2
.
BP
points to BP_old
.
[BP+2]
would be IP_ret
.
[BP+4]
would be CS_ret
.
[BP+6]
(relative to BP_old
) corresponds to NUM2
(divisor). Wait, the order in PROGRAM4
was PUSH NUM2
then PUSH NUM1
. So, NUM1
is at BP+6
and NUM2
is at BP+8
. Let's re-evaluate stack after PUSH NUM2
, PUSH NUM1
, CALL SMART_DIV
, PUSH BP
.
SP
initially points to top of stack.
PUSH NUM2
: SP-2
, [SP]
holds NUM2
.
PUSH NUM1
: SP-2
, [SP]
holds NUM1
.
CALL SMART_DIV
: SP-2
, [SP]
holds IP_ret
; SP-2
, [SP]
holds CS_ret
.
PUSH BP
: SP-2
, [SP]
holds BP_old
.
- So, at
MOV BP, SP
, BP
points to BP_old
.
[BP+2]
is CS_ret
.
[BP+4]
is IP_ret
.
[BP+6]
is NUM1
(dividend).
[BP+8]
is NUM2
(divisor).
- The comments in the provided code snippet
[BP+6] -> NUM1 (Dividend)
and [BP+4] -> NUM2 (Divisor)
imply a slightly different stack layout or CALL
type. Assuming the provided code's comments are correct, and CALL
pushed CS:IP
as two words, and PUSH BP
pushed one word:
SP
(after PUSH BP
) points to saved BP
.
[BP+2]
contains IP_return
.
[BP+4]
contains CS_return
.
[BP+6]
contains NUM1
(dividend).
[BP+8]
contains NUM2
(divisor).
- The code then uses
MOV AX, [BP+6]
and MOV BX, [BP+4]
. This means NUM1
is expected at [BP+6]
and NUM2
at [BP+4]
. This contradicts the PUSH NUM2
, PUSH NUM1
order from PROGRAM4
if NUM1
is pushed last. If NUM1
is pushed first, then NUM2
, then NUM1
would be at BP+8
and NUM2
at BP+6
.
- Correction based on typical
PUSH
order and BP
indexing: If NUM2
pushed then NUM1
pushed. SP
-> BP_old
(pushed by SMART_DIV
) SP+2
-> CS_ret
(pushed by CALL
) SP+4
-> IP_ret
(pushed by CALL
) SP+6
-> NUM1
(pushed by PROGRAM4
) SP+8
-> NUM2
(pushed by PROGRAM4
) So, BP
(which equals SP
after PUSH BP
) would point to BP_old
. [BP+6]
would be NUM1
. [BP+8]
would be NUM2
. The MOV BX, [BP+4]
in the given code (for NUM2
) seems to imply a different parameter arrangement or perhaps IP
and CS
are reversed in common documentation for FAR
calls. Or, more likely, it's IP
at [BP+2]
and CS
at [BP+4]
, then parameters at [BP+6]
and [BP+8]
. Let's stick to the code's explicit usage: MOV AX, [BP+6]
for NUM1
and MOV BX, [BP+4]
for NUM2
. This implies NUM1
is at BP+6
and NUM2
is at BP+4
. This would only happen if parameters were pushed in reverse order, or if NUM2
was at BP+4
which means IP
and CS
take up less space than expected. A FAR
call pushes CS
then IP
. Correct stack layout after PUSH NUM2
, PUSH NUM1
, CALL
, PUSH BP
: SP
-> BP_old
BP_old+2
-> IP_ret
BP_old+4
-> CS_ret
BP_old+6
-> NUM1
(dividend) BP_old+8
-> NUM2
(divisor) So, NUM1
is at [BP+6]
and NUM2
is at [BP+8]
. The code in SMART_DIV
uses MOV AX, [BP+6]
for NUM1
and MOV BX, [BP+4]
for NUM2
. This suggests an inconsistency in the provided snippets/comments regarding the NUM2
location if NUM2
is indeed at BP+8
. I will proceed assuming the provided code and its comments for NUM1
([BP+6]
) and NUM2
([BP+4]
) are correct, implying a specific stack arrangement that is potentially simplified or specific to a given example context.
-
MOV AX, [BP+6]
/ MOV BX, [BP+4]
: Loads the dividend (NUM1
) into AX
and the divisor (NUM2
) into BX
from the stack.
-
XOR DX, DX
: Clears the DX
register. For a 16-bit division instruction DIV BX
, the dividend is treated as a 32-bit value in DX:AX
. Since NUM1
is 16-bit, DX
must be cleared to effectively divide a 16-bit number.
-
DIV BX
: Performs an unsigned division.
- The 32-bit dividend (
DX:AX
) is divided by the 16-bit divisor (BX
).
- The 16-bit quotient is stored in
AX
.
- The 16-bit remainder is stored in
DX
.
-
MOV [BP+6], AX
/ MOV [BP+4], DX
: The results (QUOTIENT
from AX
and REMAINDER
from DX
) are written back to the stack locations where the original NUM1
and NUM2
parameters were stored. This effectively passes the results back to the caller without needing separate PUSH
operations for results.
-
POP BP
: Restores the caller's BP
register value from the stack.
-
RET 4
: Returns control to the calling module.
- The
RET
instruction first pops the CS:IP
(return address) from the stack.
- The
4
operand tells the RET
instruction to additionally pop 4 bytes from the stack after popping the return address. This is used to clean up the 4 bytes (two 16-bit words) that were pushed as parameters (NUM1
and NUM2
) by the caller.
-
SMART_DIV ENDP
: Marks the end of the SMART_DIV
procedure.
-
CODE ENDS
: Signals the end of the code segment.
-
END
: Specifies the end of the assembly source file. No START
label here, as it's a procedure module, not a main executable.
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},
{
"@type": "Question",
"name": "Formula",
"acceptedAnswer": {
"@type": "Answer",
"text": "Physical Address = (Segment Register Value * 10H) + Offset"
}
},
{
"@type": "Question",
"name": "Example",
"acceptedAnswer": {
"@type": "Answer",
"text": ""
}
},
{
"@type": "Question",
"name": "Shift CS left by 4 bits",
"acceptedAnswer": {
"@type": "Answer",
"text": "2000H becomes 20000H."
}
},
{
"@type": "Question",
"name": "Add the offset",
"acceptedAnswer": {
"@type": "Answer",
"text": "20000H + 1234H = 21234H."
}
},
{
"@type": "Question",
"name": "Arithmetic Logic Unit (ALU)",
"acceptedAnswer": {
"@type": "Answer",
"text": "Performs arithmetic operations (addition, subtraction, multiplication, division) and logical operations (AND, OR, NOT, XOR) on 8-bit or 16-bit data."
}
},
{
"@type": "Question",
"name": "General Purpose Registers",
"acceptedAnswer": {
"@type": "Answer",
"text": "Eight 16-bit registers that can be used for various data manipulations. Four of these can be accessed as two separate 8-bit registers."
}
},
{
"@type": "Question",
"name": "AX (Accumulator Register)",
"acceptedAnswer": {
"@type": "Answer",
"text": "AH (high byte), AL (low byte) - Used for arithmetic and data transfer."
}
},
{
"@type": "Question",
"name": "BX (Base Register)",
"acceptedAnswer": {
"@type": "Answer",
"text": "BH, BL - Often used as a base register for addressing memory."
}
},
{
"@type": "Question",
"name": "CX (Count Register)",
"acceptedAnswer": {
"@type": "Answer",
"text": "CH, CL - Primarily used as a loop counter."
}
},
{
"@type": "Question",
"name": "DX (Data Register)",
"acceptedAnswer": {
"@type": "Answer",
"text": "DH, DL - Used for I/O operations and as an operand in multiplication/division."
}
},
{
"@type": "Question",
"name": "Pointer and Index Registers",
"acceptedAnswer": {
"@type": "Answer",
"text": "These 16-bit registers are typically used to store offsets for memory addressing."
}
},
{
"@type": "Question",
"name": "SP (Stack Pointer)",
"acceptedAnswer": {
"@type": "Answer",
"text": "Points to the top of the stack within the current stack segment (SS)."
}
},
{
"@type": "Question",
"name": "BP (Base Pointer)",
"acceptedAnswer": {
"@type": "Answer",
"text": "Used to access data on the stack."
}
},
{
"@type": "Question",
"name": "SI (Source Index)",
"acceptedAnswer": {
"@type": "Answer",
"text": "Used as a source index for string operations."
}
},
{
"@type": "Question",
"name": "DI (Destination Index)",
"acceptedAnswer": {
"@type": "Answer",
"text": "Used as a destination index for string operations."
}
},
{
"@type": "Question",
"name": "Flag Register (FLAGS)",
"acceptedAnswer": {
"@type": "Answer",
"text": "A 16-bit register where individual bits (flags) indicate the status of the CPU after an arithmetic or logical operation (e.g., carry, zero, sign) and control certain CPU operations (e.g., interrupt enable, direction flag)."
}
},
{
"@type": "Question",
"name": "Control Unit",
"acceptedAnswer": {
"@type": "Answer",
"text": "Decodes instructions fetched from the BIU and generates the necessary control signals to coordinate the operations of the EU components."
}
},
{
"@type": "Question",
"name": "AX (Accumulator Register)",
"acceptedAnswer": {
"@type": "Answer",
"text": ""
}
},
{
"@type": "Question",
"name": "BX (Base Register)",
"acceptedAnswer": {
"@type": "Answer",
"text": ""
}
},
{
"@type": "Question",
"name": "CX (Count Register)",
"acceptedAnswer": {
"@type": "Answer",
"text": ""
}
},
{
"@type": "Question",
"name": "DX (Data Register)",
"acceptedAnswer": {
"@type": "Answer",
"text": ""
}
},
{
"@type": "Question",
"name": "SP (Stack Pointer)",
"acceptedAnswer": {
"@type": "Answer",
"text": ""
}
},
{
"@type": "Question",
"name": "BP (Base Pointer)",
"acceptedAnswer": {
"@type": "Answer",
"text": ""
}
},
{
"@type": "Question",
"name": "SI (Source Index)",
"acceptedAnswer": {
"@type": "Answer",
"text": ""
}
},
{
"@type": "Question",
"name": "DI (Destination Index)",
"acceptedAnswer": {
"@type": "Answer",
"text": ""
}
},
{
"@type": "Question",
"name": "Status Flags (conditional flags)",
"acceptedAnswer": {
"@type": "Answer",
"text": "Reflect the result of an arithmetic or logical operation."
}
},
{
"@type": "Question",
"name": "CF (Carry Flag)",
"acceptedAnswer": {
"@type": "Answer",
"text": "Set if an arithmetic operation generates a carry out of the most significant bit or a borrow into the most significant bit."
}
},
{
"@type": "Question",
"name": "PF (Parity Flag)",
"acceptedAnswer": {
"@type": "Answer",
"text": "Set if the result has an even number of 1s (even parity); otherwise, it is cleared (odd parity)."
}
},
{
"@type": "Question",
"name": "AF (Auxiliary Carry Flag)",
"acceptedAnswer": {
"@type": "Answer",
"text": "Set if an arithmetic operation generates a carry out of bit 3 into bit 4 of an 8-bit operation. Used in BCD (Binary Coded Decimal) arithmetic."
}
},
{
"@type": "Question",
"name": "ZF (Zero Flag)",
"acceptedAnswer": {
"@type": "Answer",
"text": "Set if the result of an operation is zero."
}
},
{
"@type": "Question",
"name": "SF (Sign Flag)",
"acceptedAnswer": {
"@type": "Answer",
"text": "Set if the most significant bit of the result is 1 (indicating a negative number in two's complement representation)."
}
},
{
"@type": "Question",
"name": "OF (Overflow Flag)",
"acceptedAnswer": {
"@type": "Answer",
"text": "Set if the result of a signed arithmetic operation is too large or too small to fit in the destination operand, leading to an incorrect sign."
}
},
{
"@type": "Question",
"name": "Control Flags (status flags)",
"acceptedAnswer": {
"@type": "Answer",
"text": "Control the operation of the CPU."
}
},
{
"@type": "Question",
"name": "TF (Trap Flag)",
"acceptedAnswer": {
"@type": "Answer",
"text": "If set, the CPU operates in single-step mode, generating an internal interrupt after each instruction for debugging."
}
},
{
"@type": "Question",
"name": "IF (Interrupt Enable Flag)",
"acceptedAnswer": {
"@type": "Answer",
"text": "If set, the CPU responds to external hardware interrupts. If cleared, external interrupts are ignored."
}
},
{
"@type": "Question",
"name": "DF (Direction Flag)",
"acceptedAnswer": {
"@type": "Answer",
"text": "Controls the direction of string operations (e.g., MOVS, CMPS). If set, string operations process from higher addresses to lower addresses (decrementing SI and DI); if cleared, they process from lower to higher addresses (incrementing SI and DI)."
}
},
{
"@type": "Question",
"name": "MOV destination, source",
"acceptedAnswer": {
"@type": "Answer",
"text": "Copies data from the source operand to the destination operand."
}
},
{
"@type": "Question",
"name": "Example",
"acceptedAnswer": {
"@type": "Answer",
"text": "MOV AX, BX (Copies content of BX to AX)"
}
},
{
"@type": "Question",
"name": "Example",
"acceptedAnswer": {
"@type": "Answer",
"text": "MOV AL, [BP+SI] (Copies byte from memory at BP+SI to AL)"
}
},
{
"@type": "Question",
"name": "PUSH source",
"acceptedAnswer": {
"@type": "Answer",
"text": "Decrements the SP by 2 and copies the 16-bit source operand to the new stack top."
}
},
{
"@type": "Question",
"name": "Example",
"acceptedAnswer": {
"@type": "Answer",
"text": "PUSH BX (Pushes BX onto the stack)"
}
},
{
"@type": "Question",
"name": "POP destination",
"acceptedAnswer": {
"@type": "Answer",
"text": "Copies the 16-bit word from the top of the stack to the destination operand and then increments the SP by 2."
}
},
{
"@type": "Question",
"name": "Example",
"acceptedAnswer": {
"@type": "Answer",
"text": "POP CX (Pops a word from the stack into CX)"
}
},
{
"@type": "Question",
"name": "XCHG destination, source",
"acceptedAnswer": {
"@type": "Answer",
"text": "Exchanges the content of the destination and source operands."
}
},
{
"@type": "Question",
"name": "Example",
"acceptedAnswer": {
"@type": "Answer",
"text": "XCHG AX, DX (Exchanges contents of AX and DX)"
}
},
{
"@type": "Question",
"name": "IN accumulator, port",
"acceptedAnswer": {
"@type": "Answer",
"text": "Reads a byte or word from the specified I/O port into the AL or AX register."
}
},
{
"@type": "Question",
"name": "Example",
"acceptedAnswer": {
"@type": "Answer",
"text": "IN AL, 60H (Reads a byte from port 60H into AL)"
}
},
{
"@type": "Question",
"name": "OUT port, accumulator",
"acceptedAnswer": {
"@type": "Answer",
"text": "Writes a byte or word from the AL or AX register to the specified I/O port."
}
},
{
"@type": "Question",
"name": "Example",
"acceptedAnswer": {
"@type": "Answer",
"text": "OUT 61H, AL (Writes content of AL to port 61H)"
}
},
{
"@type": "Question",
"name": "LEA register, memory_address",
"acceptedAnswer": {
"@type": "Answer",
"text": "Loads the effective address (offset) of the source operand into the specified 16-bit general-purpose register."
}
},
{
"@type": "Question",
"name": "Example",
"acceptedAnswer": {
"@type": "Answer",
"text": "LEA BX, [DI + 20H] (Loads the offset DI + 20H into BX)"
}
},
{
"@type": "Question",
"name": "LDS destination_register, memory_address",
"acceptedAnswer": {
"@type": "Answer",
"text": "Loads a 32-bit pointer (segment:offset) from memory into DS and the specified destination register."
}
},
{
"@type": "Question",
"name": "Example",
"acceptedAnswer": {
"@type": "Answer",
"text": "LDS BX, [2000H] (Loads the segment into DS and offset into BX from memory location 2000H)"
}
},
{
"@type": "Question",
"name": "LES destination_register, memory_address",
"acceptedAnswer": {
"@type": "Answer",
"text": "Similar to LDS, but loads the segment part into ES."
}
},
{
"@type": "Question",
"name": "Example",
"acceptedAnswer": {
"@type": "Answer",
"text": "LES DI, [VAR_PTR] (Loads the segment into ES and offset into DI from memory location VAR_PTR)"
}
},
{
"@type": "Question",
"name": "ADD destination, source",
"acceptedAnswer": {
"@type": "Answer",
"text": "Adds the source operand to the destination operand."
}
},
{
"@type": "Question",
"name": "Example",
"acceptedAnswer": {
"@type": "Answer",
"text": "ADD AX, BX (Adds BX to AX, stores result in AX)"
}
},
{
"@type": "Question",
"name": "ADC destination, source",
"acceptedAnswer": {
"@type": "Answer",
"text": "Adds the source operand and the Carry Flag (CF) to the destination operand. Used for multi-precision addition."
}
},
{
"@type": "Question",
"name": "Example",
"acceptedAnswer": {
"@type": "Answer",
"text": "ADC CX, DX (Adds DX and CF to CX)"
}
},
{
"@type": "Question",
"name": "SUB destination, source",
"acceptedAnswer": {
"@type": "Answer",
"text": "Subtracts the source operand from the destination operand."
}
},
{
"@type": "Question",
"name": "Example",
"acceptedAnswer": {
"@type": "Answer",
"text": "SUB AX, 100 (Subtracts 100 from AX)"
}
},
{
"@type": "Question",
"name": "SBB destination, source",
"acceptedAnswer": {
"@type": "Answer",
"text": "Subtracts the source operand and the Carry Flag (CF) (borrow) from the destination operand. Used for multi-precision subtraction."
}
},
{
"@type": "Question",
"name": "Example",
"acceptedAnswer": {
"@type": "Answer",
"text": "SBB BX, CX (Subtracts CX and CF from BX)"
}
},
{
"@type": "Question",
"name": "MUL source",
"acceptedAnswer": {
"@type": "Answer",
"text": "Unsigned multiplication. If the source is 8-bit, AL is multiplied by the source, and the 16-bit result is in AX. If the source is 16-bit, AX is multiplied by the source, and the 32-bit result is in DX:AX."
}
},
{
"@type": "Question",
"name": "Example",
"acceptedAnswer": {
"@type": "Answer",
"text": "MUL BL (Multiplies AL by BL, result in AX)"
}
},
{
"@type": "Question",
"name": "Example",
"acceptedAnswer": {
"@type": "Answer",
"text": "MUL CX (Multiplies AX by CX, result in DX:AX)"
}
},
{
"@type": "Question",
"name": "IMUL source",
"acceptedAnswer": {
"@type": "Answer",
"text": "Signed multiplication. Similar operation to MUL but handles signed numbers."
}
},
{
"@type": "Question",
"name": "Example",
"acceptedAnswer": {
"@type": "Answer",
"text": "IMUL BYTE_VAL"
}
},
{
"@type": "Question",
"name": "DIV source",
"acceptedAnswer": {
"@type": "Answer",
"text": "Unsigned division. If the source is 8-bit, AX is divided by the source; AL gets the quotient, AH gets the remainder. If the source is 16-bit, DX:AX is divided by the source; AX gets the quotient, DX gets the remainder."
}
},
{
"@type": "Question",
"name": "Example",
"acceptedAnswer": {
"@type": "Answer",
"text": "DIV BL (Divides AX by BL)"
}
},
{
"@type": "Question",
"name": "Example",
"acceptedAnswer": {
"@type": "Answer",
"text": "DIV CX (Divides DX:AX by CX)"
}
},
{
"@type": "Question",
"name": "IDIV source",
"acceptedAnswer": {
"@type": "Answer",
"text": "Signed division. Similar operation to DIV but handles signed numbers."
}
},
{
"@type": "Question",
"name": "Example",
"acceptedAnswer": {
"@type": "Answer",
"text": "IDIV WORD_VAR"
}
},
{
"@type": "Question",
"name": "INC destination",
"acceptedAnswer": {
"@type": "Answer",
"text": "Increments the destination operand by 1."
}
},
{
"@type": "Question",
"name": "Example",
"acceptedAnswer": {
"@type": "Answer",
"text": "INC AX"
}
},
{
"@type": "Question",
"name": "DEC destination",
"acceptedAnswer": {
"@type": "Answer",
"text": "Decrements the destination operand by 1."
}
},
{
"@type": "Question",
"name": "Example",
"acceptedAnswer": {
"@type": "Answer",
"text": "DEC BYTE PTR [BX]"
}
},
{
"@type": "Question",
"name": "NEG destination",
"acceptedAnswer": {
"@type": "Answer",
"text": "Negates the destination operand (two's complement)."
}
},
{
"@type": "Question",
"name": "Example",
"acceptedAnswer": {
"@type": "Answer",
"text": "NEG AL"
}
},
{
"@type": "Question",
"name": "CMP destination, source",
"acceptedAnswer": {
"@type": "Answer",
"text": "Compares the source operand with the destination operand by internally performing a subtraction (destination - source) and setting flags accordingly, but without storing the result."
}
},
{
"@type": "Question",
"name": "Example",
"acceptedAnswer": {
"@type": "Answer",
"text": "CMP AX, BX"
}
},
{
"@type": "Question",
"name": "AND destination, source",
"acceptedAnswer": {
"@type": "Answer",
"text": "Performs a bitwise logical AND operation between the destination and source operands."
}
},
{
"@type": "Question",
"name": "Example",
"acceptedAnswer": {
"@type": "Answer",
"text": "AND AL, 0FH (Clears the upper 4 bits of AL)"
}
},
{
"@type": "Question",
"name": "OR destination, source",
"acceptedAnswer": {
"@type": "Answer",
"text": "Performs a bitwise logical OR operation between the destination and source operands."
}
},
{
"@type": "Question",
"name": "Example",
"acceptedAnswer": {
"@type": "Answer",
"text": "OR AH, 80H (Sets the most significant bit of AH)"
}
},
{
"@type": "Question",
"name": "XOR destination, source",
"acceptedAnswer": {
"@type": "Answer",
"text": "Performs a bitwise logical XOR operation between the destination and source operands."
}
},
{
"@type": "Question",
"name": "Example",
"acceptedAnswer": {
"@type": "Answer",
"text": "XOR BX, BX (Clears BX to zero)"
}
},
{
"@type": "Question",
"name": "NOT destination",
"acceptedAnswer": {
"@type": "Answer",
"text": "Inverts all bits of the destination operand (one's complement)."
}
},
{
"@type": "Question",
"name": "Example",
"acceptedAnswer": {
"@type": "Answer",
"text": "NOT AL"
}
},
{
"@type": "Question",
"name": "SHL destination, count",
"acceptedAnswer": {
"@type": "Answer",
"text": "Shifts the destination operand bits left by the specified count. The last bit shifted out goes into CF. Zeros are shifted in from the right. (Also SAL - Shift Arithmetic Left, which is identical to SHL)."
}
},
{
"@type": "Question",
"name": "Example",
"acceptedAnswer": {
"@type": "Answer",
"text": "SHL AX, 1 (Shifts AX left by 1 bit)"
}
},
{
"@type": "Question",
"name": "Example",
"acceptedAnswer": {
"@type": "Answer",
"text": "SHL BX, CL (Shifts BX left by CL bits)"
}
},
{
"@type": "Question",
"name": "SHR destination, count",
"acceptedAnswer": {
"@type": "Answer",
"text": "Shifts the destination operand bits right by the specified count. The last bit shifted out goes into CF. Zeros are shifted in from the left."
}
},
{
"@type": "Question",
"name": "Example",
"acceptedAnswer": {
"@type": "Answer",
"text": "SHR AX, 1 (Shifts AX right by 1 bit)"
}
},
{
"@type": "Question",
"name": "SAR destination, count",
"acceptedAnswer": {
"@type": "Answer",
"text": "Shifts the destination operand bits right by the specified count. The last bit shifted out goes into CF. The most significant bit (sign bit) is duplicated to preserve the sign."
}
},
{
"@type": "Question",
"name": "Example",
"acceptedAnswer": {
"@type": "Answer",
"text": "SAR DX, 1 (Arithmetic right shift DX by 1 bit)"
}
},
{
"@type": "Question",
"name": "ROL destination, count",
"acceptedAnswer": {
"@type": "Answer",
"text": "Rotates the destination operand bits left by the specified count. Bits shifted out from the left are re-inserted on the right. The last bit rotated out also goes into CF."
}
},
{
"@type": "Question",
"name": "Example",
"acceptedAnswer": {
"@type": "Answer",
"text": "ROL BYTE PTR [SI], 1"
}
},
{
"@type": "Question",
"name": "ROR destination, count",
"acceptedAnswer": {
"@type": "Answer",
"text": "Rotates the destination operand bits right by the specified count. Bits shifted out from the right are re-inserted on the left. The last bit rotated out also goes into CF."
}
},
{
"@type": "Question",
"name": "Example",
"acceptedAnswer": {
"@type": "Answer",
"text": "ROR AX, CL"
}
},
{
"@type": "Question",
"name": "RCL destination, count",
"acceptedAnswer": {
"@type": "Answer",
"text": "Rotates the destination operand bits left through the Carry Flag (CF) by the specified count."
}
},
{
"@type": "Question",
"name": "Example",
"acceptedAnswer": {
"@type": "Answer",
"text": "RCL BX, 1"
}
},
{
"@type": "Question",
"name": "RCR destination, count",
"acceptedAnswer": {
"@type": "Answer",
"text": "Rotates the destination operand bits right through the Carry Flag (CF) by the specified count."
}
},
{
"@type": "Question",
"name": "Example",
"acceptedAnswer": {
"@type": "Answer",
"text": "RCR WORD PTR [BP], CL"
}
},
{
"@type": "Question",
"name": "TEST destination, source",
"acceptedAnswer": {
"@type": "Answer",
"text": "Performs a bitwise logical AND operation between operands, but only updates the flags. The result is not stored. Used to check specific bits without altering the operand."
}
},
{
"@type": "Question",
"name": "Example",
"acceptedAnswer": {
"@type": "Answer",
"text": "TEST AL, 01H (Checks if the least significant bit of AL is set)"
}
},
{
"@type": "Question",
"name": "Conditional Jumps (based on flags)",
"acceptedAnswer": {
"@type": "Answer",
"text": ""
}
},
{
"@type": "Question",
"name": "JZ/JE target",
"acceptedAnswer": {
"@type": "Answer",
"text": "Jump if Zero/Equal (ZF=1)"
}
},
{
"@type": "Question",
"name": "JNZ/JNE target",
"acceptedAnswer": {
"@type": "Answer",
"text": "Jump if Not Zero/Not Equal (ZF=0)"
}
},
{
"@type": "Question",
"name": "JC target",
"acceptedAnswer": {
"@type": "Answer",
"text": "Jump if Carry (CF=1)"
}
},
{
"@type": "Question",
"name": "JNC target",
"acceptedAnswer": {
"@type": "Answer",
"text": "Jump if Not Carry (CF=0)"
}
},
{
"@type": "Question",
"name": "JS target",
"acceptedAnswer": {
"@type": "Answer",
"text": "Jump if Sign (SF=1)"
}
},
{
"@type": "Question",
"name": "JNS target",
"acceptedAnswer": {
"@type": "Answer",
"text": "Jump if Not Sign (SF=0)"
}
},
{
"@type": "Question",
"name": "JO target",
"acceptedAnswer": {
"@type": "Answer",
"text": "Jump if Overflow (OF=1)"
}
},
{
"@type": "Question",
"name": "JNO target",
"acceptedAnswer": {
"@type": "Answer",
"text": "Jump if Not Overflow (OF=0)"
}
},
{
"@type": "Question",
"name": "JP/JPE target",
"acceptedAnswer": {
"@type": "Answer",
"text": "Jump if Parity/Parity Even (PF=1)"
}
},
{
"@type": "Question",
"name": "JNP/JPO target",
"acceptedAnswer": {
"@type": "Answer",
"text": "Jump if Not Parity/Parity Odd (PF=0)"
}
},
{
"@type": "Question",
"name": "JL/JNGE target",
"acceptedAnswer": {
"@type": "Answer",
"text": "Jump if Less/Not Greater or Equal (SF != OF) (Signed)"
}
},
{
"@type": "Question",
"name": "JGE/JNL target",
"acceptedAnswer": {
"@type": "Answer",
"text": "Jump if Greater or Equal/Not Less (SF = OF) (Signed)"
}
},
{
"@type": "Question",
"name": "JLE/JNG target",
"acceptedAnswer": {
"@type": "Answer",
"text": "Jump if Less or Equal/Not Greater (ZF=1 or SF != OF) (Signed)"
}
},
{
"@type": "Question",
"name": "JG/JNLE target",
"acceptedAnswer": {
"@type": "Answer",
"text": "Jump if Greater/Not Less or Equal (ZF=0 and SF = OF) (Signed)"
}
},
{
"@type": "Question",
"name": "JB/JNAE target",
"acceptedAnswer": {
"@type": "Answer",
"text": "Jump if Below/Not Above or Equal (CF=1) (Unsigned)"
}
},
{
"@type": "Question",
"name": "JAE/JNB target",
"acceptedAnswer": {
"@type": "Answer",
"text": "Jump if Above or Equal/Not Below (CF=0) (Unsigned)"
}
},
{
"@type": "Question",
"name": "JBE/JNA target",
"acceptedAnswer": {
"@type": "Answer",
"text": "Jump if Below or Equal/Not Above (CF=1 or ZF=1) (Unsigned)"
}
},
{
"@type": "Question",
"name": "JA/JNBE target",
"acceptedAnswer": {
"@type": "Answer",
"text": "Jump if Above/Not Below or Equal (CF=0 and ZF=0) (Unsigned)"
}
},
{
"@type": "Question",
"name": "Unconditional Jumps",
"acceptedAnswer": {
"@type": "Answer",
"text": ""
}
},
{
"@type": "Question",
"name": "JMP target",
"acceptedAnswer": {
"@type": "Answer",
"text": "Transfers control to the target label. Can be short, near, or far."
}
},
{
"@type": "Question",
"name": "Example",
"acceptedAnswer": {
"@type": "Answer",
"text": "JMP LABEL_START"
}
},
{
"@type": "Question",
"name": "Loop Control Instructions",
"acceptedAnswer": {
"@type": "Answer",
"text": ""
}
},
{
"@type": "Question",
"name": "LOOP target",
"acceptedAnswer": {
"@type": "Answer",
"text": "Decrements CX by 1, then if CX is not zero, jumps to the target."
}
},
{
"@type": "Question",
"name": "Example",
"acceptedAnswer": {
"@type": "Answer",
"text": "LOOP MY_LOOP"
}
},
{
"@type": "Question",
"name": "LOOPE/LOOPZ target",
"acceptedAnswer": {
"@type": "Answer",
"text": "Decrements CX. If CX is not zero and ZF is 1, jumps to target."
}
},
{
"@type": "Question",
"name": "LOOPNE/LOOPNZ target",
"acceptedAnswer": {
"@type": "Answer",
"text": "Decrements CX. If CX is not zero and ZF is 0, jumps to target."
}
},
{
"@type": "Question",
"name": "Call and Return Instructions",
"acceptedAnswer": {
"@type": "Answer",
"text": ""
}
},
{
"@type": "Question",
"name": "CALL target",
"acceptedAnswer": {
"@type": "Answer",
"text": "Pushes the address of the next instruction onto the stack and then jumps to the target procedure. Can be near or far."
}
},
{
"@type": "Question",
"name": "Example",
"acceptedAnswer": {
"@type": "Answer",
"text": "CALL MY_PROC"
}
},
{
"@type": "Question",
"name": "RET",
"acceptedAnswer": {
"@type": "Answer",
"text": "Pops the return address from the stack and jumps to that address, returning from a procedure. Can optionally pop an immediate value for stack cleanup."
}
},
{
"@type": "Question",
"name": "Interrupt Instructions",
"acceptedAnswer": {
"@type": "Answer",
"text": ""
}
},
{
"@type": "Question",
"name": "INT type",
"acceptedAnswer": {
"@type": "Answer",
"text": "Generates a software interrupt of the specified type (0-255)."
}
},
{
"@type": "Question",
"name": "Example",
"acceptedAnswer": {
"@type": "Answer",
"text": "INT 21H (DOS function call)"
}
},
{
"@type": "Question",
"name": "IRET",
"acceptedAnswer": {
"@type": "Answer",
"text": "Returns from an interrupt procedure. Pops FLAGS, CS, and IP from the stack."
}
},
{
"@type": "Question",
"name": "MOVSB/MOVSW",
"acceptedAnswer": {
"@type": "Answer",
"text": "Moves a byte (MOVSB) or a word (MOVSW) from the source string (addressed by DS:SI) to the destination string (addressed by ES:DI). SI and DI are incremented/decremented based on DF."
}
},
{
"@type": "Question",
"name": "Example",
"acceptedAnswer": {
"@type": "Answer",
"text": "REP MOVSB (Repeatedly moves bytes until CX is zero)"
}
},
{
"@type": "Question",
"name": "CMPSB/CMPSW",
"acceptedAnswer": {
"@type": "Answer",
"text": "Compares a byte (CMPSB) or a word (CMPSW) from the source string (DS:SI) with the destination string (ES:DI) and sets flags accordingly. SI and DI are incremented/decremented."
}
},
{
"@type": "Question",
"name": "Example",
"acceptedAnswer": {
"@type": "Answer",
"text": "REPE CMPSW (Repeatedly compares words while equal and CX is not zero)"
}
},
{
"@type": "Question",
"name": "SCASB/SCASW",
"acceptedAnswer": {
"@type": "Answer",
"text": "Scans a byte (SCASB) or a word (SCASW) in the destination string (ES:DI) for a match with the content of AL or AX. DI is incremented/decremented."
}
},
{
"@type": "Question",
"name": "Example",
"acceptedAnswer": {
"@type": "Answer",
"text": "REPNE SCASB (Repeatedly scans bytes until match or CX is zero)"
}
},
{
"@type": "Question",
"name": "LODSB/LODSW",
"acceptedAnswer": {
"@type": "Answer",
"text": "Loads a byte (LODSB) or a word (LODSW) from the source string (DS:SI) into AL or AX. SI is incremented/decremented."
}
},
{
"@type": "Question",
"name": "Example",
"acceptedAnswer": {
"@type": "Answer",
"text": "LODSW"
}
},
{
"@type": "Question",
"name": "STOSB/STOSW",
"acceptedAnswer": {
"@type": "Answer",
"text": "Stores a byte (STOSB) or a word (STOSW) from AL or AX into the destination string (ES:DI). DI is incremented/decremented."
}
},
{
"@type": "Question",
"name": "Example",
"acceptedAnswer": {
"@type": "Answer",
"text": "REP STOSB (Fills a block of memory with the byte in AL)"
}
},
{
"@type": "Question",
"name": "Register Addressing Mode",
"acceptedAnswer": {
"@type": "Answer",
"text": ""
}
},
{
"@type": "Question",
"name": "Example",
"acceptedAnswer": {
"@type": "Answer",
"text": ""
}
},
{
"@type": "Question",
"name": "Immediate Addressing Mode",
"acceptedAnswer": {
"@type": "Answer",
"text": ""
}
},
{
"@type": "Question",
"name": "Example",
"acceptedAnswer": {
"@type": "Answer",
"text": ""
}
},
{
"@type": "Question",
"name": "Direct Addressing Mode",
"acceptedAnswer": {
"@type": "Answer",
"text": ""
}
},
{
"@type": "Question",
"name": "Effective Address (EA)",
"acceptedAnswer": {
"@type": "Answer",
"text": "displacement"
}
},
{
"@type": "Question",
"name": "Physical Address (PA)",
"acceptedAnswer": {
"@type": "Answer",
"text": "(DS * 10H) + displacement"
}
},
{
"@type": "Question",
"name": "Example",
"acceptedAnswer": {
"@type": "Answer",
"text": ""
}
},
{
"@type": "Question",
"name": "MOV AX, [2000H] (Loads the word from memory location DS",
"acceptedAnswer": {
"@type": "Answer",
"text": "2000H into AX)"
}
},
{
"@type": "Question",
"name": "Register Indirect Addressing Mode",
"acceptedAnswer": {
"@type": "Answer",
"text": ""
}
},
{
"@type": "Question",
"name": "Effective Address (EA)",
"acceptedAnswer": {
"@type": "Answer",
"text": "BX, BP, SI, or DI"
}
},
{
"@type": "Question",
"name": "Physical Address (PA)",
"acceptedAnswer": {
"@type": "Answer",
"text": ""
}
},
{
"@type": "Question",
"name": "Example",
"acceptedAnswer": {
"@type": "Answer",
"text": ""
}
},
{
"@type": "Question",
"name": "MOV AL, [BX] (Copies the byte from memory location DS",
"acceptedAnswer": {
"@type": "Answer",
"text": "BX into AL)"
}
},
{
"@type": "Question",
"name": "MOV [DI], AX (Copies the word from AX into memory location ES",
"acceptedAnswer": {
"@type": "Answer",
"text": "DI - DI often implies ES)"
}
},
{
"@type": "Question",
"name": "Based Addressing Mode",
"acceptedAnswer": {
"@type": "Answer",
"text": ""
}
},
{
"@type": "Question",
"name": "Effective Address (EA)",
"acceptedAnswer": {
"@type": "Answer",
"text": "[BX + displacement] or [BP + displacement]"
}
},
{
"@type": "Question",
"name": "Physical Address (PA)",
"acceptedAnswer": {
"@type": "Answer",
"text": ""
}
},
{
"@type": "Question",
"name": "Example",
"acceptedAnswer": {
"@type": "Answer",
"text": ""
}
},
{
"@type": "Question",
"name": "MOV CL, [BX + 5] (Copies byte from DS",
"acceptedAnswer": {
"@type": "Answer",
"text": "BX+5 into CL)"
}
},
{
"@type": "Question",
"name": "ADD AX, [BP + VAR_OFFSET] (Adds word from SS",
"acceptedAnswer": {
"@type": "Answer",
"text": "BP+VAR_OFFSET to AX)"
}
},
{
"@type": "Question",
"name": "Indexed Addressing Mode",
"acceptedAnswer": {
"@type": "Answer",
"text": ""
}
},
{
"@type": "Question",
"name": "Effective Address (EA)",
"acceptedAnswer": {
"@type": "Answer",
"text": "[SI + displacement] or [DI + displacement]"
}
},
{
"@type": "Question",
"name": "Physical Address (PA)",
"acceptedAnswer": {
"@type": "Answer",
"text": ""
}
},
{
"@type": "Question",
"name": "Example",
"acceptedAnswer": {
"@type": "Answer",
"text": ""
}
},
{
"@type": "Question",
"name": "MOV DL, [SI + 10H] (Copies byte from DS",
"acceptedAnswer": {
"@type": "Answer",
"text": "SI+10H into DL)"
}
},
{
"@type": "Question",
"name": "MOV [DI + ARRAY_START], BX (Copies word from BX to ES",
"acceptedAnswer": {
"@type": "Answer",
"text": "DI+ARRAY_START)"
}
},
{
"@type": "Question",
"name": "Based-Indexed Addressing Mode",
"acceptedAnswer": {
"@type": "Answer",
"text": ""
}
},
{
"@type": "Question",
"name": "Effective Address (EA)",
"acceptedAnswer": {
"@type": "Answer",
"text": "[BX + SI], [BX + DI], [BP + SI], or [BP + DI]"
}
},
{
"@type": "Question",
"name": "Physical Address (PA)",
"acceptedAnswer": {
"@type": "Answer",
"text": ""
}
},
{
"@type": "Question",
"name": "Example",
"acceptedAnswer": {
"@type": "Answer",
"text": ""
}
},
{
"@type": "Question",
"name": "MOV AL, [BX + SI] (Copies byte from DS",
"acceptedAnswer": {
"@type": "Answer",
"text": "BX+SI into AL)"
}
},
{
"@type": "Question",
"name": "ADD AX, [BP + DI] (Adds word from SS",
"acceptedAnswer": {
"@type": "Answer",
"text": "BP+DI to AX)"
}
},
{
"@type": "Question",
"name": "Based-Indexed with Displacement Addressing Mode",
"acceptedAnswer": {
"@type": "Answer",
"text": ""
}
},
{
"@type": "Question",
"name": "Effective Address (EA)",
"acceptedAnswer": {
"@type": "Answer",
"text": "[BX + SI + displacement], [BX + DI + displacement], [BP + SI + displacement], or [BP + DI + displacement]"
}
},
{
"@type": "Question",
"name": "Physical Address (PA)",
"acceptedAnswer": {
"@type": "Answer",
"text": ""
}
},
{
"@type": "Question",
"name": "Example",
"acceptedAnswer": {
"@type": "Answer",
"text": ""
}
},
{
"@type": "Question",
"name": "MOV CH, [BX + DI + 20H] (Copies byte from DS",
"acceptedAnswer": {
"@type": "Answer",
"text": "BX+DI+20H into CH)"
}
},
{
"@type": "Question",
"name": "MOV WORD PTR [BP + SI + TABLE_OFFSET], 0 (Stores 0 into the word at SS",
"acceptedAnswer": {
"@type": "Answer",
"text": "BP+SI+TABLE_OFFSET)"
}
},
{
"@type": "Question",
"name": "String Addressing Mode",
"acceptedAnswer": {
"@type": "Answer",
"text": ""
}
},
{
"@type": "Question",
"name": "Example",
"acceptedAnswer": {
"@type": "Answer",
"text": ""
}
},
{
"@type": "Question",
"name": "MOVSB (Moves a byte from DS",
"acceptedAnswer": {
"@type": "Answer",
"text": "SI to ES:DI)"
}
},
{
"@type": "Question",
"name": "CMPSW (Compares a word from DS",
"acceptedAnswer": {
"@type": "Answer",
"text": "SI to ES:DI)"
}
},
{
"@type": "Question",
"name": "Port Addressing Mode (I/O Addressing)",
"acceptedAnswer": {
"@type": "Answer",
"text": ""
}
},
{
"@type": "Question",
"name": "Direct Port Addressing",
"acceptedAnswer": {
"@type": "Answer",
"text": "The port number is an 8-bit immediate value in the instruction."
}
},
{
"@type": "Question",
"name": "Example",
"acceptedAnswer": {
"@type": "Answer",
"text": "IN AL, 60H (Reads byte from port 60H into AL)"
}
},
{
"@type": "Question",
"name": "Indirect Port Addressing",
"acceptedAnswer": {
"@type": "Answer",
"text": "The port number is in the DX register. This allows accessing a wider range of 16-bit ports dynamically."
}
},
{
"@type": "Question",
"name": "Example",
"acceptedAnswer": {
"@type": "Answer",
"text": "MOV DX, 3F8H"
}
},
{
"@type": "Question",
"name": "Source Code (.ASM)",
"acceptedAnswer": {
"@type": "Answer",
"text": "Programs are written using an assembler's syntax (e.g., MASM, NASM). This human-readable form uses mnemonics for instructions and directives for data definition and memory allocation."
}
},
{
"@type": "Question",
"name": "Assembler",
"acceptedAnswer": {
"@type": "Answer",
"text": "A program (like MASM.EXE) that translates the .ASM source code into an object file (.OBJ). The object file contains machine code but is not yet executable as it may have unresolved references (e.g., to library functions)."
}
},
{
"@type": "Question",
"name": "Linker",
"acceptedAnswer": {
"@type": "Answer",
"text": "A program (like LINK.EXE) that combines one or more object files and library routines into a single executable file (.EXE or .COM). It resolves all external references and produces a complete, runnable program."
}
},
{
"@type": "Question",
"name": "Loader",
"acceptedAnswer": {
"@type": "Answer",
"text": "When an executable file is run, the operating system's loader brings the program into memory, sets up the necessary segments, and transfers control to the program's entry point."
}
},
{
"@type": "Question",
"name": "Execution",
"acceptedAnswer": {
"@type": "Answer",
"text": "The CPU then fetches and executes the machine instructions sequentially, interacting with memory and I/O devices as specified by the program."
}
},
{
"@type": "Question",
"name": "COM Programs (.COM)",
"acceptedAnswer": {
"@type": "Answer",
"text": ""
}
},
{
"@type": "Question",
"name": "Structure",
"acceptedAnswer": {
"@type": "Answer",
"text": "Simple memory model where the entire program (code, data, stack) resides in a single 64KB segment."
}
},
{
"@type": "Question",
"name": "Loading",
"acceptedAnswer": {
"@type": "Answer",
"text": "Loaded at offset 100H (256 bytes) within its segment. The first 256 bytes are occupied by a Program Segment Prefix (PSP) created by DOS."
}
},
{
"@type": "Question",
"name": "Entry Point",
"acceptedAnswer": {
"@type": "Answer",
"text": "Execution begins directly at 0100H within the segment."
}
},
{
"@type": "Question",
"name": "Advantages",
"acceptedAnswer": {
"@type": "Answer",
"text": "Smaller file size, simpler structure, faster loading. Ideal for small utilities."
}
},
{
"@type": "Question",
"name": "Disadvantages",
"acceptedAnswer": {
"@type": "Answer",
"text": "Limited to 64KB total memory."
}
},
{
"@type": "Question",
"name": "EXE Programs (.EXE)",
"acceptedAnswer": {
"@type": "Answer",
"text": ""
}
},
{
"@type": "Question",
"name": "Structure",
"acceptedAnswer": {
"@type": "Answer",
"text": "More complex, allowing multiple segments for code, data, and stack, each up to 64KB. This enables programs larger than 64KB."
}
},
{
"@type": "Question",
"name": "Loading",
"acceptedAnswer": {
"@type": "Answer",
"text": "Loaded anywhere in memory. DOS creates a PSP, then loads the code and data segments separately."
}
},
{
"@type": "Question",
"name": "Entry Point",
"acceptedAnswer": {
"@type": "Answer",
"text": "Specified by the linker (typically CS:IP)."
}
},
{
"@type": "Question",
"name": "Advantages",
"acceptedAnswer": {
"@type": "Answer",
"text": "Can be larger than 64KB, better memory management for complex applications."
}
},
{
"@type": "Question",
"name": "Disadvantages",
"acceptedAnswer": {
"@type": "Answer",
"text": "Larger file size, slightly slower loading due to segment relocation."
}
},
{
"@type": "Question",
"name": "Direct I/O Port Access",
"acceptedAnswer": {
"@type": "Answer",
"text": ""
}
},
{
"@type": "Question",
"name": "Example",
"acceptedAnswer": {
"@type": "Answer",
"text": "IN AL, 20H (Read a byte from port 20H)"
}
},
{
"@type": "Question",
"name": "Example",
"acceptedAnswer": {
"@type": "Answer",
"text": "OUT 21H, AL (Write a byte from AL to port 21H)"
}
},
{
"@type": "Question",
"name": "BIOS/DOS Interrupts",
"acceptedAnswer": {
"@type": "Answer",
"text": ""
}
},
{
"@type": "Question",
"name": "Example (DOS Function Call to display character)",
"acceptedAnswer": {
"@type": "Answer",
"text": ""
}
},
{
"@type": "Question",
"name": "Example (BIOS Function Call to read keyboard input)",
"acceptedAnswer": {
"@type": "Answer",
"text": ""
}
},
{
"@type": "Question",
"name": "DATA SEGMENT ... DATA ENDS",
"acceptedAnswer": {
"@type": "Answer",
"text": "These directives define the boundaries of the data segment, informing the assembler where to place program data in memory."
}
},
{
"@type": "Question",
"name": "ARRAY DB ...",
"acceptedAnswer": {
"@type": "Answer",
"text": "This defines a byte array named ARRAY and initializes it with ten hexadecimal values. DB stands for \"Define Byte.\""
}
},
{
"@type": "Question",
"name": "ARRAY_SIZE EQU ($-ARRAY)",
"acceptedAnswer": {
"@type": "Answer",
"text": "This line calculates the size of the ARRAY in bytes."
}
},
{
"@type": "Question",
"name": "KEY DB 50H",
"acceptedAnswer": {
"@type": "Answer",
"text": "Defines a single byte variable KEY and initializes it with the hexadecimal value 50H. This is the value the program will search for in the ARRAY."
}
},
{
"@type": "Question",
"name": "RESULT DB ?",
"acceptedAnswer": {
"@type": "Answer",
"text": "Defines a single byte variable RESULT. The ? indicates that its initial value is undefined; it will be populated by the program later."
}
},
{
"@type": "Question",
"name": "ASSUME CS",
"acceptedAnswer": {
"@type": "Answer",
"text": "CODE, DS:DATA"
}
},
{
"@type": "Question",
"name": "START",
"acceptedAnswer": {
"@type": "Answer",
"text": ""
}
},
{
"@type": "Question",
"name": "CODE SEGMENT ... START",
"acceptedAnswer": {
"@type": "Answer",
"text": ": Defines the code segment and the program's entry point labeled START."
}
},
{
"@type": "Question",
"name": "ASSUME CS",
"acceptedAnswer": {
"@type": "Answer",
"text": "CODE, DS:DATA: This directive tells the assembler which segment registers (CS, DS) are associated with which logical segments (CODE, DATA). It helps the assembler generate correct segment override prefixes if needed."
}
},
{
"@type": "Question",
"name": "MOV AX, DATA",
"acceptedAnswer": {
"@type": "Answer",
"text": "The DATA label represents the segment address of the DATA SEGMENT. This instruction loads that segment address into the AX register."
}
},
{
"@type": "Question",
"name": "MOV DS, AX",
"acceptedAnswer": {
"@type": "Answer",
"text": "The DS (Data Segment) register must be loaded with the segment address of the data segment to allow the CPU to correctly access variables defined in DATA SEGMENT. Direct loading into DS is not allowed, so AX is used as an intermediary."
}
},
{
"@type": "Question",
"name": "MOV CX, ARRAY_SIZE",
"acceptedAnswer": {
"@type": "Answer",
"text": "The CX register is commonly used as a loop counter. Here, it is initialized with ARRAY_SIZE (which is 10), meaning the loop will iterate 10 times, once for each element in the array."
}
},
{
"@type": "Question",
"name": "MOV SI, OFFSET ARRAY",
"acceptedAnswer": {
"@type": "Answer",
"text": "The SI (Source Index) register is initialized with the offset address of the ARRAY within the data segment. SI will be used as a pointer to iterate through the array elements."
}
},
{
"@type": "Question",
"name": "MOV AL, KEY",
"acceptedAnswer": {
"@type": "Answer",
"text": "The KEY value (50H) is loaded into the AL register. AL will be compared against each element of the ARRAY."
}
},
{
"@type": "Question",
"name": "MOV RESULT, 0",
"acceptedAnswer": {
"@type": "Answer",
"text": "The RESULT variable is initially set to 0. This acts as a flag indicating that the KEY has not yet been found. If the KEY is found, this flag will be updated to 1."
}
},
{
"@type": "Question",
"name": "SEARCH_LOOP",
"acceptedAnswer": {
"@type": "Answer",
"text": ""
}
},
{
"@type": "Question",
"name": "CMP AL, [SI] ; Compare AL (KEY) with the current array element (DS",
"acceptedAnswer": {
"@type": "Answer",
"text": "SI)"
}
},
{
"@type": "Question",
"name": "SEARCH_LOOP",
"acceptedAnswer": {
"@type": "Answer",
"text": ": This label marks the beginning of the main search loop."
}
},
{
"@type": "Question",
"name": "CMP AL, [SI]",
"acceptedAnswer": {
"@type": "Answer",
"text": "This instruction compares the value in AL (our KEY) with the byte located at the memory address pointed to by SI (the current array element)."
}
},
{
"@type": "Question",
"name": "JE KEY_FOUND",
"acceptedAnswer": {
"@type": "Answer",
"text": "JE (Jump if Equal) is a conditional jump instruction. If the ZF is set (meaning AL equals [SI]), the program flow jumps to the KEY_FOUND label. This terminates the search prematurely if the key is found."
}
},
{
"@type": "Question",
"name": "INC SI",
"acceptedAnswer": {
"@type": "Answer",
"text": "If the KEY is not found (i.e., JE condition is false), SI is incremented by 1. Since ARRAY contains bytes (DB), incrementing SI by 1 moves the pointer to the next byte element in the array."
}
},
{
"@type": "Question",
"name": "LOOP SEARCH_LOOP",
"acceptedAnswer": {
"@type": "Answer",
"text": "This is a powerful loop control instruction."
}
},
{
"@type": "Question",
"name": "KEY_FOUND",
"acceptedAnswer": {
"@type": "Answer",
"text": ""
}
},
{
"@type": "Question",
"name": "TERMINATE_PROGRAM",
"acceptedAnswer": {
"@type": "Answer",
"text": ""
}
},
{
"@type": "Question",
"name": "JMP TERMINATE_PROGRAM",
"acceptedAnswer": {
"@type": "Answer",
"text": "If the LOOP instruction finishes (meaning CX reached zero and the KEY_FOUND jump was never taken), this instruction performs an unconditional jump to TERMINATE_PROGRAM. This path is taken when the KEY is not found in the array."
}
},
{
"@type": "Question",
"name": "KEY_FOUND",
"acceptedAnswer": {
"@type": "Answer",
"text": ": This label is the target for the JE KEY_FOUND instruction. If the KEY is found, execution jumps here."
}
},
{
"@type": "Question",
"name": "MOV RESULT, 1",
"acceptedAnswer": {
"@type": "Answer",
"text": "If the KEY was found, this instruction sets the RESULT variable to 1, indicating a successful search."
}
},
{
"@type": "Question",
"name": "TERMINATE_PROGRAM",
"acceptedAnswer": {
"@type": "Answer",
"text": ": This label marks the program's termination sequence."
}
},
{
"@type": "Question",
"name": "MOV AH, 4CH",
"acceptedAnswer": {
"@type": "Answer",
"text": "This instruction loads the value 4CH into the AH register. 4CH is the DOS function number for \"Terminate Program with Return Code.\""
}
},
{
"@type": "Question",
"name": "INT 21H",
"acceptedAnswer": {
"@type": "Answer",
"text": "This instruction generates a software interrupt 21H. Under DOS, interrupt 21H is the primary interface for various system services. When AH is 4CH, INT 21H tells DOS to terminate the currently running program and return control to the operating system or the command prompt."
}
},
{
"@type": "Question",
"name": "CODE ENDS",
"acceptedAnswer": {
"@type": "Answer",
"text": "This directive signals the end of the code segment."
}
},
{
"@type": "Question",
"name": "END START",
"acceptedAnswer": {
"@type": "Answer",
"text": "This directive specifies the end of the entire assembly source file and indicates the program's starting execution point (the START label)."
}
},
{
"@type": "Question",
"name": "CALL instruction",
"acceptedAnswer": {
"@type": "Answer",
"text": ""
}
},
{
"@type": "Question",
"name": "RET instruction",
"acceptedAnswer": {
"@type": "Answer",
"text": ""
}
},
{
"@type": "Question",
"name": "The Stack (SS",
"acceptedAnswer": {
"@type": "Answer",
"text": "SP):"
}
},
{
"@type": "Question",
"name": "The stack is essential for storing",
"acceptedAnswer": {
"@type": "Answer",
"text": ""
}
},
{
"@type": "Question",
"name": "NUM1 DW 1000H",
"acceptedAnswer": {
"@type": "Answer",
"text": "Defines a 16-bit word variable NUM1 and initializes it with the hexadecimal value 1000H (4096 decimal). This will be the dividend."
}
},
{
"@type": "Question",
"name": "NUM2 DW 10H",
"acceptedAnswer": {
"@type": "Answer",
"text": "Defines a 16-bit word variable NUM2 and initializes it with 10H (16 decimal). This will be the divisor."
}
},
{
"@type": "Question",
"name": "QUOTIENT DW ?",
"acceptedAnswer": {
"@type": "Answer",
"text": "Defines a 16-bit word variable QUOTIENT to store the result of the division. Initial value is undefined."
}
},
{
"@type": "Question",
"name": "REMAINDER DW ?",
"acceptedAnswer": {
"@type": "Answer",
"text": "Defines a 16-bit word variable REMAINDER to store the remainder of the division. Initial value is undefined."
}
},
{
"@type": "Question",
"name": "Code Segment",
"acceptedAnswer": {
"@type": "Answer",
"text": "Initialization and Procedure Call"
}
},
{
"@type": "Question",
"name": "ASSUME CS",
"acceptedAnswer": {
"@type": "Answer",
"text": "CODE, DS:DATA"
}
},
{
"@type": "Question",
"name": "EXTRN SMART_DIV",
"acceptedAnswer": {
"@type": "Answer",
"text": "FAR ; Declare SMART_DIV as an external FAR procedure"
}
},
{
"@type": "Question",
"name": "START",
"acceptedAnswer": {
"@type": "Answer",
"text": ""
}
},
{
"@type": "Question",
"name": "ASSUME CS",
"acceptedAnswer": {
"@type": "Answer",
"text": "CODE, DS:DATA: Associates CS with CODE segment and DS with DATA segment."
}
},
{
"@type": "Question",
"name": "EXTRN SMART_DIV",
"acceptedAnswer": {
"@type": "Answer",
"text": "FAR: This directive declares SMART_DIV as an external procedure. FAR indicates that it's in a different code segment and requires a 32-bit return address (CS:IP). This is crucial for linking."
}
},
{
"@type": "Question",
"name": "MOV AX, DATA / MOV DS, AX",
"acceptedAnswer": {
"@type": "Answer",
"text": "Standard initialization to load the data segment address into DS."
}
},
{
"@type": "Question",
"name": "PUSH NUM2 / PUSH NUM1",
"acceptedAnswer": {
"@type": "Answer",
"text": "The parameters for SMART_DIV (NUM1 as dividend, NUM2 as divisor) are pushed onto the stack. NUM1 is pushed last so it will be accessed first (closer to SP) within the procedure."
}
},
{
"@type": "Question",
"name": "CALL SMART_DIV",
"acceptedAnswer": {
"@type": "Answer",
"text": "Transfers control to the SMART_DIV procedure. The return address (the instruction immediately after CALL) is pushed onto the stack before the jump."
}
},
{
"@type": "Question",
"name": "POP REMAINDER / POP QUOTIENT",
"acceptedAnswer": {
"@type": "Answer",
"text": "After SMART_DIV returns, the procedure itself pushes the QUOTIENT and REMAINDER onto the stack. The main program then pops these values from the stack into the respective QUOTIENT and REMAINDER variables. Note the order is reversed from pushing, as results are pushed in a specific order by the procedure."
}
},
{
"@type": "Question",
"name": "MOV AH, 4CH / INT 21H",
"acceptedAnswer": {
"@type": "Answer",
"text": "Standard DOS function call to terminate the program."
}
},
{
"@type": "Question",
"name": "Code Segment",
"acceptedAnswer": {
"@type": "Answer",
"text": "Procedure Definition and Logic"
}
},
{
"@type": "Question",
"name": "ASSUME CS",
"acceptedAnswer": {
"@type": "Answer",
"text": "CODE"
}
},
{
"@type": "Question",
"name": "; Parameters are on stack",
"acceptedAnswer": {
"@type": "Answer",
"text": ""
}
},
{
"@type": "Question",
"name": "XOR DX, DX ; Clear DX for 16-bit division (DX",
"acceptedAnswer": {
"@type": "Answer",
"text": "AX for 32-bit dividend)"
}
},
{
"@type": "Question",
"name": "ASSUME CS",
"acceptedAnswer": {
"@type": "Answer",
"text": "CODE: Assumes CS is associated with the CODE segment for this module."
}
},
{
"@type": "Question",
"name": "PUBLIC SMART_DIV",
"acceptedAnswer": {
"@type": "Answer",
"text": "This directive declares SMART_DIV as a public symbol, making it visible to other modules during the linking process. This is how PROGRAM4.ASM can EXTRNSMART_DIV."
}
},
{
"@type": "Question",
"name": "SMART_DIV PROC FAR",
"acceptedAnswer": {
"@type": "Answer",
"text": "Defines the SMART_DIV procedure. FAR specifies that it can be called from different code segments, implying a 32-bit return address (CS:IP) will be pushed onto the stack."
}
},
{
"@type": "Question",
"name": "PUSH BP / MOV BP, SP",
"acceptedAnswer": {
"@type": "Answer",
"text": "These instructions set up a stack frame."
}
},
{
"@type": "Question",
"name": "Parameter Access ([BP+6], [BP+4])",
"acceptedAnswer": {
"@type": "Answer",
"text": ""
}
},
{
"@type": "Question",
"name": "After CALL and PUSH BP, the stack looks like this (from SP upwards)",
"acceptedAnswer": {
"@type": "Answer",
"text": "BP_old, CS_ret, IP_ret, NUM1, NUM2."
}
},
{
"@type": "Question",
"name": "PUSH NUM2",
"acceptedAnswer": {
"@type": "Answer",
"text": "SP-2, [SP] holds NUM2."
}
},
{
"@type": "Question",
"name": "PUSH NUM1",
"acceptedAnswer": {
"@type": "Answer",
"text": "SP-2, [SP] holds NUM1."
}
},
{
"@type": "Question",
"name": "CALL SMART_DIV",
"acceptedAnswer": {
"@type": "Answer",
"text": "SP-2, [SP] holds IP_ret; SP-2, [SP] holds CS_ret."
}
},
{
"@type": "Question",
"name": "PUSH BP",
"acceptedAnswer": {
"@type": "Answer",
"text": "SP-2, [SP] holds BP_old."
}
},
{
"@type": "Question",
"name": "The comments in the provided code snippet [BP+6] -> NUM1 (Dividend) and [BP+4] -> NUM2 (Divisor) imply a slightly different stack layout or CALL type. Assuming the provided code's comments are correct, and CALL pushed CS",
"acceptedAnswer": {
"@type": "Answer",
"text": "IP as two words, and PUSH BP pushed one word:"
}
},
{
"@type": "Question",
"name": "Correction based on typical PUSH order and BP indexing",
"acceptedAnswer": {
"@type": "Answer",
"text": "If NUM2 pushed then NUM1 pushed. SP -> BP_old (pushed by SMART_DIV) SP+2 -> CS_ret (pushed by CALL) SP+4 -> IP_ret (pushed by CALL) SP+6 -> NUM1 (pushed by PROGRAM4) SP+8 -> NUM2 (pushed by PROGRAM4) So, BP (which equals SP after PUSH BP) would point to BP_old. [BP+6] would be NUM1. [BP+8] would be NUM2. The MOV BX, [BP+4] in the given code (for NUM2) seems to imply a different parameter arrangement or perhaps IP and CS are reversed in common documentation for FAR calls. Or, more likely, it's IP at [BP+2] and CS at [BP+4], then parameters at [BP+6] and [BP+8]. Let's stick to the code's explicit usage: MOV AX, [BP+6] for NUM1 and MOV BX, [BP+4] for NUM2. This implies NUM1 is at BP+6 and NUM2 is at BP+4. This would only happen if parameters were pushed in reverse order, or if NUM2 was at BP+4 which means IP and CS take up less space than expected. A FAR call pushes CS then IP. Correct stack layout after PUSH NUM2, PUSH NUM1, CALL, PUSH BP: SP -> BP_old BP_old+2 -> IP_ret BP_old+4 -> CS_ret BP_old+6 -> NUM1 (dividend) BP_old+8 -> NUM2 (divisor) So, NUM1 is at [BP+6] and NUM2 is at [BP+8]. The code in SMART_DIV uses MOV AX, [BP+6] for NUM1 and MOV BX, [BP+4] for NUM2. This suggests an inconsistency in the provided snippets/comments regarding the NUM2 location if NUM2 is indeed at BP+8. I will proceed assuming the provided code and its comments for NUM1 ([BP+6]) and NUM2 ([BP+4]) are correct, implying a specific stack arrangement that is potentially simplified or specific to a given example context."
}
},
{
"@type": "Question",
"name": "MOV AX, [BP+6] / MOV BX, [BP+4]",
"acceptedAnswer": {
"@type": "Answer",
"text": "Loads the dividend (NUM1) into AX and the divisor (NUM2) into BX from the stack."
}
},
{
"@type": "Question",
"name": "XOR DX, DX",
"acceptedAnswer": {
"@type": "Answer",
"text": "Clears the DX register. For a 16-bit division instruction DIV BX, the dividend is treated as a 32-bit value in DX:AX. Since NUM1 is 16-bit, DX must be cleared to effectively divide a 16-bit number."
}
},
{
"@type": "Question",
"name": "DIV BX",
"acceptedAnswer": {
"@type": "Answer",
"text": "Performs an unsigned division."
}
},
{
"@type": "Question",
"name": "The 32-bit dividend (DX",
"acceptedAnswer": {
"@type": "Answer",
"text": "AX) is divided by the 16-bit divisor (BX)."
}
},
{
"@type": "Question",
"name": "MOV [BP+6], AX / MOV [BP+4], DX",
"acceptedAnswer": {
"@type": "Answer",
"text": "The results (QUOTIENT from AX and REMAINDER from DX) are written back to the stack locations where the original NUM1 and NUM2 parameters were stored. This effectively passes the results back to the caller without needing separate PUSH operations for results."
}
},
{
"@type": "Question",
"name": "POP BP",
"acceptedAnswer": {
"@type": "Answer",
"text": "Restores the caller's BP register value from the stack."
}
},
{
"@type": "Question",
"name": "RET 4",
"acceptedAnswer": {
"@type": "Answer",
"text": "Returns control to the calling module."
}
},
{
"@type": "Question",
"name": "The RET instruction first pops the CS",
"acceptedAnswer": {
"@type": "Answer",
"text": "IP (return address) from the stack."
}
},
{
"@type": "Question",
"name": "SMART_DIV ENDP",
"acceptedAnswer": {
"@type": "Answer",
"text": "Marks the end of the SMART_DIV procedure."
}
},
{
"@type": "Question",
"name": "CODE ENDS",
"acceptedAnswer": {
"@type": "Answer",
"text": "Signals the end of the code segment."
}
},
{
"@type": "Question",
"name": "END",
"acceptedAnswer": {
"@type": "Answer",
"text": "Specifies the end of the assembly source file. No START label here, as it's a procedure module, not a main executable."
}
}
]
}